141,359 Commits over 4,352 Days - 1.35cph!

11 Months Ago
Make Linux compile
11 Months Ago
merge from main
11 Months Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
11 Months Ago
fix missing shore vector texture in ocean vface calc
11 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
11 Months Ago
`fixcars` now works for hot air balloons
11 Months Ago
merge from qol_chainsaw_ammo_count -> main
11 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
11 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
11 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
11 Months Ago
ParticleTestMap crap file
11 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
11 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
11 Months Ago
Custom unpress siblings setup Works with options settings
11 Months Ago
Hook settings menu into new main menu
11 Months Ago
merge from main
11 Months Ago
separated splatting for sand and snow again, debug render command, cleanup
11 Months Ago
Continuing testing out floating walkway platforms
11 Months Ago
fix layer compositing
11 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
11 Months Ago
Tweaks and cleanup
11 Months Ago
Try to ensure editor weaving process isn't running on build
11 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
11 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
11 Months Ago
iv stand,blood bag pile and single blood bag scale blockouts
11 Months Ago
merge from Cocoknight_gloves_update
11 Months Ago
Cocoknight armor fixes
11 Months Ago
merge from qol_attack_heli_ammo_select -> main
11 Months Ago
patrol_helicopter_rotation_fixes -> main
11 Months Ago
Sanitise patrol helicopter spotlight rotations
11 Months Ago
merge from iofeedback_fixes
11 Months Ago
merge from TeaToken_Andgrammar
11 Months Ago
merge from main
11 Months Ago
bee_catapult_bomb -> main
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Compile fix
11 Months Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Minor folder changes
11 Months Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
11 Months Ago
Nuked _GroundTests folder
11 Months Ago
merge from main
11 Months Ago
engine.json update
11 Months Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
11 Months Ago
Testing floating walkways WIP
11 Months Ago
Try and skip setter injection on the client by checking the subtarget
11 Months Ago
main -> syncvars
11 Months Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
11 Months Ago
New tea token and grammar correction
11 Months Ago
main -> bee_catapult_bomb