141,259 Commits over 4,352 Days - 1.35cph!

10 Months Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
10 Months Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
10 Months Ago
merge from abyss_containers
10 Months Ago
merge from frontiergatewalldesc
10 Months Ago
merge from viewmodel_camera_anim_v2
10 Months Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
10 Months Ago
merge from resourcedispenser_stacksize_fix
10 Months Ago
merge from grass_skirt_legs_fix
10 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
10 Months Ago
Fix response buttons being clickable when animating
10 Months Ago
Fixed being able to repeat non-repeatable missions
10 Months Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
10 Months Ago
Merge from outpost_spawning
10 Months Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
10 Months Ago
Unsaved
10 Months Ago
Document icons Add support for showing non item rewards
10 Months Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
10 Months Ago
Safe zone spawn unlock mission boilerplate
10 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
10 Months Ago
Merge from party_system -> main
10 Months Ago
Fix another NRE when connecting to a server in a party
10 Months Ago
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10 Months Ago
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10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
10 Months Ago
Clicking link in steam chat will add you to the party
10 Months Ago
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10 Months Ago
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10 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
10 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
10 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
10 Months Ago
add tod gradients for some cloud parameters
10 Months Ago
M15 Pistol - Texture update, world model + rebaked texture set
10 Months Ago
Updated textures and prefab setup
10 Months Ago
10 Months Ago
fixed broken skinning on male grass skirt legs lod 3
10 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
10 Months Ago
merge from party_system -> main
10 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
10 Months Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
10 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
10 Months Ago
Missed Files
10 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
10 Months Ago
Fix NRE when connecting in party
10 Months Ago
merge from main -> party_system
10 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
10 Months Ago
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10 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
10 Months Ago
Fix incorrect height calulation on new flee point Remove logs
10 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing