130,192 Commits over 4,201 Days - 1.29cph!

49 Days Ago
dome monument loot shuffle s2p
49 Days Ago
light house monument pass, very minor loot placement changes
49 Days Ago
UV Fix for spike trap
49 Days Ago
merge from main
49 Days Ago
fixed boat wall.window dimensions, made colliders snug
49 Days Ago
Merge from main and parent
49 Days Ago
Merge from main
49 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
49 Days Ago
desc update
49 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
49 Days Ago
hackable crate loot always contains advance blueprint fragments
49 Days Ago
basic and advance loot base setup
49 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
49 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
49 Days Ago
merge from main
49 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
49 Days Ago
Rock/cliff files.
49 Days Ago
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49 Days Ago
update manifest for projectile error
49 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
49 Days Ago
manually override raid, snow and temperature manually when players are inside the deep sea
49 Days Ago
merge from deep_sea/wipe
49 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
49 Days Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
49 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
49 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
49 Days Ago
More splat tweaks.
49 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
49 Days Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
49 Days Ago
Progress/backup
49 Days Ago
merge from meta_shift
49 Days Ago
large sail
49 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
49 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
49 Days Ago
New: AreInsideMesh - burst versions of IsInsideMesh - added unit tests Tests: ran unit tests
49 Days Ago
Add preliminary support for layers to indirect instancing
49 Days Ago
Fixed brightness flickering on indirect instancing objects when moving camera (inefficient variant)
49 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
49 Days Ago
Reapply military tunnel radiation changes from `military_tunnels_radiation_consistency` without merging the whole of naval_update
49 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
49 Days Ago
gifted_bag_tugboat_pickup -> main
49 Days Ago
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49 Days Ago
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49 Days Ago
Bugfix: ServerOcclusion - don't ignore rocks that are close to the center of a subgrid cell Tests: regenerated and visualized in editor - seemed sensible, no gaps observed
49 Days Ago
Merge from night_lighting_fixes
49 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
49 Days Ago
merge from naval_update -> deep_sea
49 Days Ago
Convars to config the wipe interval