reporust_rebootcancel

134,443 Commits over 4,293 Days - 1.30cph!

7 Minutes Ago
talking animation polish pass
8 Minutes Ago
Merge: from main
30 Minutes Ago
pt boat engine audio loop tweaks
30 Minutes Ago
Fix issues with clearing missions when resetting player state
43 Minutes Ago
Another attempt at fixing npcs going through tropical ruins doors
44 Minutes Ago
merge back updated tropical1
46 Minutes Ago
Adding v4 fall anim
56 Minutes Ago
Added additional data to the shadow preset performance results
57 Minutes Ago
fix balloon LOD not dynamic (text disappearing on boats)
58 Minutes Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
1 Hour Ago
3p handcuff captive holdtype override controller and anims updated
1 Hour Ago
Adding v4 door kick anim
1 Hour Ago
Rebake trop1
1 Hour Ago
merge from naval_update
1 Hour Ago
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1 Hour Ago
Adding mixamo to v4 anim transfers
2 Hours Ago
Fix some traces not being added in the correct category of the npc visual debugger
3 Hours Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
3 Hours Ago
Codegen
3 Hours Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
3 Hours Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
3 Hours Ago
merge from main -> mortar_prototype
3 Hours Ago
added new pickup sound for coconut
3 Hours Ago
Skip food detection on scientists
3 Hours Ago
Shader preset balancing pass
3 Hours Ago
Subtract 141985 (merge from client_parenting_callback_fix)
3 Hours Ago
Merge from naval_update
4 Hours Ago
Rename a cannon collider to fix duplicate warning
4 Hours Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from deesea_alarm_component_remove
4 Hours Ago
Commit dev.sand.mat because it's always popping up
4 Hours Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
4 Hours Ago
main gesture set and rps anim updates
5 Hours Ago
Merge from analytics_warning_fix
5 Hours Ago
Fix unreachable code causing compiler warning in AnalyticsManager
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
5 Hours Ago
Merge from main
5 Hours Ago
Updating skinning for horse costume
5 Hours Ago
merge from non_convex_col_cleanup
5 Hours Ago
added comment comp to sign
5 Hours Ago
large banner sign pole as convex hull set
5 Hours Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
6 Hours Ago
Fix a log message
6 Hours Ago
Merge from main
6 Hours Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
6 Hours Ago
merge from main
6 Hours Ago
merge from indirect_instancing