reporust_rebootcancel

131,084 Commits over 4,232 Days - 1.29cph!

12 Minutes Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
17 Minutes Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
19 Minutes Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
52 Minutes Ago
50cal reload sounds added to the animation of the single 50cal
1 Hour Ago
box ore - model tweaks
1 Hour Ago
Chages on the casino ambience and wind ambience
1 Hour Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
1 Hour Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
1 Hour Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
2 Hours Ago
Bunker cannon tweak & sandbags that match the tropical islands.
2 Hours Ago
Merge: from main
2 Hours Ago
rebuilt manifest
2 Hours Ago
Cliff shadowproxy fixes
3 Hours Ago
merge from main - will need manifest rebuilding
3 Hours Ago
rebuilt manifest and skins
3 Hours Ago
adjusted world model emissive values to match viewmodel
3 Hours Ago
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3 Hours Ago
Merge from naval_update
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
added emissive texture to front sight
3 Hours Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
3 Hours Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
3 Hours Ago
merge from main
3 Hours Ago
changes on wind ambiences for the floating cities and casino ambience set up
3 Hours Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
3 Hours Ago
updated vm lr300 space gun reload anim
4 Hours Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
4 Hours Ago
space lr300 icon and hooked up to item prefab and steam item
4 Hours Ago
Binoculars anim refresh polish
4 Hours Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
4 Hours Ago
M92 - Added updated viewmodel and worldmodel
4 Hours Ago
Fix duplicate var name
4 Hours Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
5 Hours Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
5 Hours Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
5 Hours Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
5 Hours Ago
enabled decal layers [all] on mboat materials
5 Hours Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
5 Hours Ago
Fixed the render texture memory leak in the Icon Render scene
5 Hours Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
6 Hours Ago
updated vm and 3p lr300 space gun anims
6 Hours Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
6 Hours Ago
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Today
Flare weapon refresh animation polish
Today
naval_update -> main - Staging wipe, Course locked, no piviting now
Today
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
Today
Coconut Underwear Repose