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131,267 Commits over 4,232 Days - 1.29cph!

18 Minutes Ago
Some cleanup.
33 Minutes Ago
missing null check
34 Minutes Ago
Add shield stats display to techtree selections
34 Minutes Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
52 Minutes Ago
Boatbuilding UI: Only check vis every second,
1 Hour Ago
Extra profiling
1 Hour Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
1 Hour Ago
Fix tropical underwater overlay logic issue
1 Hour Ago
Regenerate tropical2
1 Hour Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
1 Hour Ago
Removed unused functions
1 Hour Ago
merge from main/naval_update/floating_cities/island_ambience
2 Hours Ago
Null check reloaded sound for cannons
2 Hours Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Hours Ago
2 Hours Ago
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2 Hours Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
2 Hours Ago
merge from main
2 Hours Ago
merge from Techtree_PrimHard_Nava
2 Hours Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
2 Hours Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
3 Hours Ago
3 Hours Ago
reapply changes post merge
3 Hours Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
3 Hours Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
3 Hours Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
3 Hours Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
3 Hours Ago
merge from main/naval_update
3 Hours Ago
3 Hours Ago
Reasign sound class to 50call sound and change pitch on loot storage
4 Hours Ago
merge from main/naval_update
4 Hours Ago
Swimwear_03 reposed
4 Hours Ago
Missed tape on canvas M
4 Hours Ago
Mat instancing for tropical foliage. (Respecting auto-change)
4 Hours Ago
Full spawns on 4
4 Hours Ago
merge from space_station_weapon_skin
4 Hours Ago
fixed wrong description on LR300 and space station LR300
4 Hours Ago
Fixed sulfur on 3.
4 Hours Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
4 Hours Ago
Test saves
5 Hours Ago
Island 4 initial spawner setup and deep sea script.
5 Hours Ago
HeadsetCap and NightVisionGoogles repose
5 Hours Ago
Unsaved
5 Hours Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
5 Hours Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
5 Hours Ago
Reassign audio lists and removing a sound from the walkway prefab
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Fixed dock spawner on 2. Added spawns to 3.
5 Hours Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected