reporust_rebootcancel

134,782 Commits over 4,324 Days - 1.30cph!

34 Minutes Ago
fixed crates/barrels respawning in deepsea dwellings
1 Hour Ago
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1 Hour Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
1 Hour Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
1 Hour Ago
turret_head_anim_fix -> main
1 Hour Ago
Setup correct content bundles for animations
1 Hour Ago
turret_slow_animation_fix -> main
1 Hour Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
1 Hour Ago
extremely important cannonball ammo icon shadow fix
1 Hour Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
2 Hours Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
2 Hours Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
3 Hours Ago
Fixed LOD distance issues on docks B and C
3 Hours Ago
naming fix
3 Hours Ago
updates on kiosk D blockout
3 Hours Ago
Fixed missing aerial collider.
3 Hours Ago
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3 Hours Ago
Fixed collider issues on signal computer
3 Hours Ago
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3 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
merge from LNY26
4 Hours Ago
merge from naval_update
4 Hours Ago
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4 Hours Ago
apartments greybox progress
4 Hours Ago
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4 Hours Ago
Adding burst cloth to horse mask
4 Hours Ago
WIP blockout for rentable shop kiosk variant D
5 Hours Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
6 Hours Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
6 Hours Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
6 Hours Ago
Updated video, added shutter frame media
6 Hours Ago
merge from artistpack_storepage
Today
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
Today
updated 3p shield anims exported
Today
merge from main
Today
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Today
Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig - FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_update
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Today
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Merge from naval_update
Merge from main
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Today
Merge from naval_update
Today
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