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124,340 Commits over 4,171 Days - 1.24cph!

40 Minutes Ago
Piper nigrum vines (27MB)
44 Minutes Ago
Decor DLC wallpaper (42MB)
1 Hour Ago
Pilot ejector seat occlusion and normals (12MB)
1 Hour Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
1 Hour Ago
Coconut gloves (20MB)
1 Hour Ago
Coconut torso armor (25MB)
1 Hour Ago
Enable streaming on mannequin textures (16MB)
1 Hour Ago
merge from menu_optims
1 Hour Ago
merge from menu_optims
1 Hour Ago
merge from hackweek_crosshair_customization
1 Hour Ago
Fix crosshair rendering below scope overlays
1 Hour Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
1 Hour Ago
merge from main
2 Hours Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
2 Hours Ago
merge from fix_streaming_wallpaper -> main
3 Hours Ago
Enable texture streaming on wallpaper floors
3 Hours Ago
merge from rotatable_paintings -> main
4 Hours Ago
merge from main
4 Hours Ago
Filled all the refs in all takeovers, removed the direct page reference field
4 Hours Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
5 Hours Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
5 Hours Ago
naval_update -> scientist_boat_ai
5 Hours Ago
move colorpicker to separate assembly, refactor some jank third party code
5 Hours Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
5 Hours Ago
Fix chainsaw hit sounds not playing in first person
6 Hours Ago
First pass on dynamic nav obstacles
6 Hours Ago
merge from naval_update -> deep_sea
6 Hours Ago
merge from main -> naval_update
6 Hours Ago
Merge from boat_building
6 Hours Ago
merge from lop_entity_spawn_time -> main
6 Hours Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
6 Hours Ago
Fix accidental negative collider on sail post
Today
halloween floorpaper setup and wip textures
Fix getting stuck in the wander state if we exit seek without reaching our target
Today
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
Today
merge from main
Today
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Today
merge from fix_tags_levelurl -> main
Today
Merge from boat_building
Today
Merge from parent
Today
Include level url in server tags
Today
Prepare migration of entities currently having a navObstacleComponent
Today
Static versions of deployed/world model props, replaced in scene
Today
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Today
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