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3,281 Commits over 2,284 Days - 0.06cph!

3 Hours Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
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4 Hours Ago
bugfix for armoured door has double handles
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4 Hours Ago
bugfix for Pallet of boxes LODing issue ticket
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4 Hours Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
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4 Hours Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
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5 Hours Ago
Dwelling prefabs props placement polish
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5 Hours Ago
fixed NREs with dwelling prefabs
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6 Hours Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
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Today
Tunnel dwellings prefabs work
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Today
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
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Today
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
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Today
fixed one dwelling spawn too many in 72m segment
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Today
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
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Today
Updated heavy barricade stone barricade prefab links
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Today
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
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Yesterday
Capping holes in corridor_straight_18m
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Yesterday
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
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Yesterday
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
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Yesterday
improved stairs collider on the entrance
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2 Days Ago
Set dressing stairwells
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2 Days Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
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2 Days Ago
Dressing/Cover pass on the tunnel entrance scene
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2 Days Ago
halved culling distance on corridors/stairwells modules
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2 Days Ago
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
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3 Days Ago
converted some more lights prefabs
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3 Days Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
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3 Days Ago
unused materials delete
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3 Days Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
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4 Days Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
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9 Days Ago
modular grid review before LODs
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9 Days Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
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9 Days Ago
more art work - some polish
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9 Days Ago
prepare prefab on elevator door scene to prefab entrance
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9 Days Ago
manifest
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9 Days Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
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11 Days Ago
readying the connection to train platforms
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11 Days Ago
vertex painting progress
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11 Days Ago
vertex painting progress
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14 Days Ago
test map backup
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14 Days Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
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14 Days Ago
added missing elevator call buttons to 1200 segments
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14 Days Ago
detail pass on stairwell elevator model
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14 Days Ago
Removing unused stair pieces prefabs
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14 Days Ago
More temporary colliders for playtesting
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14 Days Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
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15 Days Ago
progress on stairwell and entrance meshes
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16 Days Ago
fixed a small offset in corridor_stop_transition_b
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16 Days Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
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16 Days Ago
progress on stairwell and entrance meshes
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17 Days Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
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