reporust_rebootcancel

140,515 Commits over 4,383 Days - 1.34cph!

7 Minutes Ago
vendingmachine_ui_refresh -> main
7 Minutes Ago
WIP setting up dart board prefab
8 Minutes Ago
Second set of fixes - fake inventory compile errors
11 Minutes Ago
Compile fix - swap to using flags
20 Minutes Ago
vendingmachine_ui_refresh -> main
20 Minutes Ago
Clear hover over button fixes
24 Minutes Ago
█▊▉▇▇▌ ▋▋▍▆ ▍▍▌▅▍▉▆▋█▆▍▄▌▅▉▉▅█▅▍▄▆
24 Minutes Ago
▍▇▌▅▍▍▇▆ ▋▌▅ ▅▅▉▆▍▌▅█▌▌▌ ▊▌█ ▌▆▌ ▌▅▊ ▍▍▉▆▋▇▆▊▅▉ ▋▉▌▆▄▆▅▍▊▄ ▄▌▋ ▋▅▊▄ ▊▄▊█ ▇▊▆▅▆ ▊▇█▊▉█▆▇▄ ▆▌▉█▉▅▌▆▄▊▅▅▌▅▅ ▆▉▊ █▅▇▍▊▄▋▊▌▉▄▉▉▉▇ ▊▍▌▉▆█ ▉▉
24 Minutes Ago
- Fix bugs with suggestions not being clickable - More final polish
47 Minutes Ago
- Final style changes - Added suggestions area in admin panel
1 Hour Ago
Updated sprint anim (test)
3 Hours Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
3 Hours Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
3 Hours Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
3 Hours Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
4 Hours Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
4 Hours Ago
Potential fix for scientists not spawning on cargo
4 Hours Ago
Fix minor typo in WhatUsesThis
4 Hours Ago
Merge fixes.
4 Hours Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
4 Hours Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
5 Hours Ago
merge from main -> fix_dynamic_occlusion_pausing
5 Hours Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
5 Hours Ago
simplified encryption again
5 Hours Ago
Simplify encryption
5 Hours Ago
Merge from main
5 Hours Ago
All remaining monument fixes.
5 Hours Ago
Fixed a bunch of errors when baking and using the LOD baker tool
5 Hours Ago
merge from playerboat_droppeditem_parent_fix
5 Hours Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
5 Hours Ago
main -> vendingmachine_ui_refresh
5 Hours Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Hours Ago
Updated encryption strategy
6 Hours Ago
removed sneaky anim event sfx from 3p sitting anims
6 Hours Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
6 Hours Ago
merge from pooltable_and_dartboard_models -> darts_minigame
6 Hours Ago
init darts minigame branch
6 Hours Ago
Today
Added optional encryption to Rust Relay
Fixed final vending entry pushing itself out the screen
Swap to a string builder to save a few allocations when updating dynamic pricing
Today
merge from deepsea_navmesh_optims
Today
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
Dynamic pricing support (nearly there!)
Today
merge from dragbyangle_rebalance
Today
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
Today
merge from main
Today
merge from deepsea_loot_balance
Today
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
Today
merge from playerboat_player_transfer_fix