134,719 Commits over 4,324 Days - 1.30cph!
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Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Default buoyancy batching to on.
Fix cannon handle spinning with buoyancy.
Fixed not able to skin space LR back into the default LR
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Fix new scientists not working with hunting trophies
Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Applied same logic to eat and clear options
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
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Refactor Easel LOS checks
Shorten time to first LOS check
Update to Easel LOS, now checks deployable layer
set paintable reactive target culling distance to 100 from 35
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
reduce paintball gun attack/impact volume a little bit
merge from artistpack_storepage
apartments greybox progress, furnished with some readily available props and deployables for now
merge from print_speed -> main
update easel LOS from shelf
Added `printspeed` command to help measuring boat speed
Extra LOS checks for easels being blocked by deployables
More fixes and damage consistency
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Collider fix for paintable reactive target
Fix reactive target being lowered after network range re-enter
Added artist pack showcase
Added sign to kiosk F blockout
kiosk B block in.
plywood, glass and corrugated metal textures added.
Fix issues with paintball overalls not always updating colour on the viewmodel arms
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
toggle-abble shutters for rentable kiosk F blockout
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
banner large - fixed layers and physics mats
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Added artist pack store page