reporust_rebootcancel

138,767 Commits over 4,352 Days - 1.33cph!

15 Minutes Ago
merge from main
22 Minutes Ago
merge from render_pipeline_testing
24 Minutes Ago
fix error spam and water going invisible from water body mesh being null
1 Hour Ago
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Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
1 Hour Ago
Added swimming sound events
1 Hour Ago
Added locomotion footstep sound events
1 Hour Ago
merge from main -> deep_sea_sleeping_bag
2 Hours Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
3 Hours Ago
Bunny ears and onesie show in conveyor filters
3 Hours Ago
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3 Hours Ago
Scale down waterwheel 80% to fit in 1x1
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Remove mounted check
3 Hours Ago
fix scale not working on prefab deploy guides
3 Hours Ago
wip
3 Hours Ago
don't overly downsample shadow map for vfog
3 Hours Ago
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4 Hours Ago
merge from world_serialization_high_compression
4 Hours Ago
Fixed flickering being broken.
4 Hours Ago
merge from Armored_ladder_hatch
4 Hours Ago
fix name collision in maintaining backwards compat
4 Hours Ago
Fix deep sea icon not assigned to sleeping bag button prefab
4 Hours Ago
B, C, D and E consistency pass.
5 Hours Ago
Scene backup
5 Hours Ago
Hooked up fishing anims in main player animator
5 Hours Ago
More fluors.
5 Hours Ago
Bowless Crossbow - first viewmodel iteration
5 Hours Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
6 Hours Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
Merge from improved_network_groups
6 Hours Ago
Add additional logging for websocket connection
6 Hours Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Today
Buildfix(tests): all modes compile Tests: clicked through all modes
Today
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
Today
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Today
Audio file changes and added inventory sounds
Today
merge from new_console-ui
Today
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Today
Scene backup. Related light materials tweaks.
Today
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Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
Today
Merge: from main
Today
merge from new_console-ui