reporust_rebootcancel

130,818 Commits over 4,232 Days - 1.29cph!

21 Minutes Ago
auto updated mats and metas from old versions of editor
1 Hour Ago
Include light colour term in thin transmission mode
2 Hours Ago
turret_fixes -> naval_update
2 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Hours Ago
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2 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
3 Hours Ago
Resort 50 cal left after the merge
3 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
3 Hours Ago
naval_update -> turret_fixes
3 Hours Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
3 Hours Ago
- More seat adjustments
3 Hours Ago
Try out seat relative position re-sync update
3 Hours Ago
Merge from boat_building
3 Hours Ago
Merge from boat_building/effects
3 Hours Ago
Bring down reload to like 14.7
3 Hours Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
3 Hours Ago
Reorient seat in the turret Better eye pos
3 Hours Ago
3 Hours Ago
merge from main/naval_update/modular_boat_sounds
3 Hours Ago
Reorient seat in gun space
4 Hours Ago
merge from main/naval_update
4 Hours Ago
- Only update server seat if no client auth
4 Hours Ago
Compile fix
4 Hours Ago
update from naval_update
4 Hours Ago
minor steering wheel sound tweaks
4 Hours Ago
- Remove debug logs - Remove ddraw
4 Hours Ago
- Missing
4 Hours Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
4 Hours Ago
Cache blockages in all directions, saves a bunch of time for fx management
4 Hours Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
4 Hours Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
5 Hours Ago
play a sound when finishing building from the steering wheel
5 Hours Ago
modular boat engine reverse sound
5 Hours Ago
Compile fixes
5 Hours Ago
- Fix client trying to override the reoncilliation when reloading
5 Hours Ago
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5 Hours Ago
merge from naval_update/deep_sea
5 Hours Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
5 Hours Ago
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5 Hours Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
5 Hours Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
5 Hours Ago
play deploy effect when rotating sail
6 Hours Ago
6 Hours Ago
Add splash fx to triangle hull pieces
6 Hours Ago
merge from naval_update
6 Hours Ago
only play water sounds if modular boat is actualy in the water
Today
modular boat sinking and ambient low health sounds
Today
Fixed snow inside the entrance deep sea portal
Today
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Today
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