reporust_rebootcancel

137,222 Commits over 4,352 Days - 1.31cph!

Just Now
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21 Minutes Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
34 Minutes Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
47 Minutes Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
59 Minutes Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
1 Hour Ago
Prepare work on moving navmesh
1 Hour Ago
Fix odd history inputs + odd history loading
1 Hour Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
1 Hour Ago
more folder cleanup
1 Hour Ago
tidied up charms folde a little, added new sequential steam ids
1 Hour Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
1 Hour Ago
Apartment lights - updated textures
1 Hour Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
2 Hours Ago
add packet ref, tweaked array pool size
2 Hours Ago
merge from new_console-ui/copypaste
2 Hours Ago
Last fixes and tweaks
2 Hours Ago
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2 Hours Ago
updated apartment light textures
2 Hours Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
3 Hours Ago
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3 Hours Ago
missing glass from kiosk F + set dressing
3 Hours Ago
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3 Hours Ago
Update rust native lib for all platforms to contains the new recast code
3 Hours Ago
Merge from main
4 Hours Ago
List and grid view mode toggle Sorting buttons Polish
4 Hours Ago
set dressing kiosk D
4 Hours Ago
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4 Hours Ago
Include VehicleLarge layer in growable entity sun raycast
4 Hours Ago
bulky sofa greybox
5 Hours Ago
Re populating skeleton skin bone array for frontier hazmat
5 Hours Ago
floorpaper icon, renaming, engine file
5 Hours Ago
set dressing rentable shop A
5 Hours Ago
Updated apartment light textures
Today
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Today
Merge from main
Today
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
Today
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Today
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
Today
Better approach, only allow one device per index be connected at once
Today
Gibs, colliders
Today
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
Today
reduce biome fogging when looking through a camera
Today
exclude renderers with negative scale from instancing and warn about them
Today
First pass regular armoured hatch setup
Today
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
Today
merge from new_console-ui
Today
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
Today
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
Today
first pass mat application shop A
Today
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