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3,119 Commits over 2,161 Days - 0.06cph!

9 Minutes Ago
Adding content - initial batch
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2 Hours Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
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Yesterday
merge from Stables_Monuments
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Yesterday
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
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2 Days Ago
merge from main
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2 Days Ago
Removed unused terrain trigger from scenes
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2 Days Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
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2 Days Ago
New barn buildings, final art / prefabs setup
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9 Days Ago
Stables dressing backup
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9 Days Ago
Wooden farm fence files
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13 Days Ago
Stables dressing backup
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13 Days Ago
stables_hay_floor mat
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13 Days Ago
Hay bales files
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13 Days Ago
Stables buildings progress Stables scenes dressing
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15 Days Ago
Stables_b backup
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15 Days Ago
Horse dung piles files
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16 Days Ago
Static hitch and trough for stables
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16 Days Ago
Static horse saddle models/Prefab
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16 Days Ago
Stables_a and stables_b buildings progress
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23 Days Ago
greybox phase progress
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23 Days Ago
Improved map readability of grid and grid markers, roads and trailpaths
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24 Days Ago
PressButton now has backplate polygons
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24 Days Ago
Player PaperMap new color scheme
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24 Days Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
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24 Days Ago
lift shaft poles model now looks continuous
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24 Days Ago
stables_b scene files
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28 Days Ago
Stables_a scene basic setup Stables_a greybox model files
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29 Days Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
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31 Days Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
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34 Days Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
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35 Days Ago
more accurate elevator fence colliders
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36 Days Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
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38 Days Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
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38 Days Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
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44 Days Ago
rotation fix on lift bone, updated prefabs accordingly
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48 Days Ago
Fixed getting stuck in large fishing village building via roof
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57 Days Ago
Scene2Prefab Fishing villages
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57 Days Ago
Extended stairs at fishing villages to account for procmap variation
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58 Days Ago
wrapping up the boat shop emblem prefab LOD setup
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59 Days Ago
merge from cliff_layer_fix
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59 Days Ago
Lighting tweaks and polish
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59 Days Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
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2 Months Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
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2 Months Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
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2 Months Ago
2 Months Ago
surfboard prefabs setup
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2 Months Ago
backup villages
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2 Months Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
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2 Months Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
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