reporust_rebootcancel

134,998 Commits over 4,324 Days - 1.30cph!

19 Minutes Ago
updated the layout of the complex based on the smaller road width
24 Minutes Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
46 Minutes Ago
merge from mapmarker_edit_crash_fix
50 Minutes Ago
wearable golf flag because why not
52 Minutes Ago
merge from overalls_headgear_disable
54 Minutes Ago
Temp fix to stop map marker edits from causing an NRE
56 Minutes Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
1 Hour Ago
Disable being able to wear headgear with paintball overalls due to balance issues
1 Hour Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
1 Hour Ago
Added LNY armour LODs to horse ragdoll
2 Hours Ago
merge from rhib_screen_streamermode
2 Hours Ago
merge from trees_scale_fix
2 Hours Ago
merge from oilrig_rhib_fix
2 Hours Ago
merge from torch_boat_fix
2 Hours Ago
merge from skinviewer_naval_fix
2 Hours Ago
merge from bbs_limit_fix
2 Hours Ago
merge from boat_projectile_radial_dmg_fix
2 Hours Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
2 Hours Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Hours Ago
post subsurface pass beginnings
3 Hours Ago
setting compound scene back to 'main' state for now
3 Hours Ago
3 Hours Ago
bring over WaterCamera changes into RRP
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Submitting LNY horse armour with new tassels
3 Hours Ago
merge from main
3 Hours Ago
moving the redesigned level to another scene for safer merges across branches
3 Hours Ago
Guns box / model / prefab / lods and textures
4 Hours Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
4 Hours Ago
merge from LNY26/horse_armour_LODs
4 Hours Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
4 Hours Ago
Charcoal Box - texture update
4 Hours Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
4 Hours Ago
Fixed toggling the hidden item buttons resetting your search
4 Hours Ago
Wick improvements. Screen shake tweaks on attack.
5 Hours Ago
Silly Horse Mask Hair, icon update
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
5 Hours Ago
merge from main
5 Hours Ago
Wick prefab consistency fixes
5 Hours Ago
UGC filtering panel
5 Hours Ago
Adding new horse armour fbx with LODs
5 Hours Ago
Change original fuse animation time to 1s to fix animation timescaling.
5 Hours Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
5 Hours Ago
Merge from naval_update (spawn fixes for island cannons for testing)
5 Hours Ago
anim update for cannon ball position in hand
6 Hours Ago
Fix variable name typo
6 Hours Ago
Merge from main