137,497 Commits over 4,352 Days - 1.32cph!
Merge from midijack_win11_update
Merge from deep_sea_planter_fix
Merge from lantern_deployable_on_rock
Merge from mature_stage_duration
Make charms field private on viewmodel
Increased the mature stage of growable plants to 24 hours (was 14)
Affects black, blue, green, red, white, yellow berries
Corn, Hemp, potato, pumpkin, wheat
Growable flowers were already over 24 hours so they're unaffected
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build
Applied to modular car lift
Adjust grid on full screen dialog
Load fix
Fix escape not closing attachment screen
Basic flow for swapping out attachments at any time via inventory screen
Unsaved 3p rotator changes
Kiosk trim textures continued
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Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
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more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared
Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier
Add some extra easing helper functions to LeanTweenHelpers
Folder cleanup and final tweaks
- Set projectile to new mesh
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above
The holdtime when unlocking via long mouse press is now longer if its a multi-unlock
Make the button texts translated (they never were??)
Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
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- Removed duplicate scripts from prefab
- Updated collider
- Set mesh for outline
- Added correct rot to projectile to face forward when thrown
bounds fixes for IO bug, minor code cleanup
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
Imported Firewood and Firewood Holder Prop Textures and Models
Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
exported edited salvaged axe refresh viewmodel animations
Apartment complex b damage progress
Merge from chat_colour_config
new_console-ui/commandlist -> new_console-ui
new_console-ui -> new_console-ui/commandlist
Swap to using on toggle changed for animation play
Fix nre with new command list ref
- Add an open transiiton when opening command list
- Cleanup command list reference
- Add missing search bar reference
sendmodelstate_optimization -> main
apartment complex models backup
Adding chat label options to accessibility UI
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