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Today
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
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Today
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
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Today
Fishing_village_c initial layout and detailing
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Today
Fishing_village_b progress backup
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5 Days Ago
Removed odd meshes from twig gibs
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5 Days Ago
fishing nets walkway fishing crane
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6 Days Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
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8 Days Ago
closing gaps on sheet metal roof corners
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8 Days Ago
fishing net texture set
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8 Days Ago
wooden_walkway_fishing_nets_a update with new textures
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11 Days Ago
backup large walkway models
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11 Days Ago
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11 Days Ago
backup large walkway models
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13 Days Ago
wooden walkways large set greybox models
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14 Days Ago
fishing_village_a monument files/folders prep work
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14 Days Ago
wrapping up roof conditionals
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18 Days Ago
fixes, prefab refactoring..
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18 Days Ago
Re-arranged some prefabs structure around
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18 Days Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
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19 Days Ago
roof.triangle.up.top.line models and prefabs setup
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19 Days Ago
assigning temporary prefab to triangle roof up top line
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19 Days Ago
re-linking conditional prefabs - end
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19 Days Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
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20 Days Ago
20 Days Ago
Added LOD1 to triangle up side lines conditionals
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20 Days Ago
20 Days Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
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20 Days Ago
New roof conditional models - LODs/Colliders/Gibs
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20 Days Ago
color corrected some atlases
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26 Days Ago
removing unused roof ceiling meshes
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26 Days Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
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27 Days Ago
elevator prefab - lighting
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27 Days Ago
prefab hierarchy tweaks
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27 Days Ago
Skinned mesh for elevator cable reel operational
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27 Days Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
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27 Days Ago
removed test meshes
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28 Days Ago
elevator prefabs - placeholder hierarchy
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29 Days Ago
elevator textures/mats
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33 Days Ago
33 Days Ago
34 Days Ago
shifted pivot on triangle roof pieces to the center
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34 Days Ago
180 transform rotation on roof triangle up and cie
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34 Days Ago
Transforms adjustments on set of greybox roof models
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40 Days Ago
tweaks to gate prefab (lock position) updated collider
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41 Days Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
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48 Days Ago
bandit town scene2prefab
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48 Days Ago
finishing touches to tower / perimeter wall
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48 Days Ago
Terrain splats and topologies update
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48 Days Ago
npc spawner tweaks
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48 Days Ago
bandit town scene2prefab
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48 Days Ago
updated npc positioning and cover markers in bandit town
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48 Days Ago
striped construction related scripts from static gate
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48 Days Ago
Cherrypick cs 52089
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48 Days Ago
merge from main
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49 Days Ago
files backup
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49 Days Ago
bandit town scene2prefab
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49 Days Ago
Scrap heli wreck files/prefab
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49 Days Ago
LODs for the new models, updated airwolf prefab
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53 Days Ago
53 Days Ago
Scene2Prefab Bandit town
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53 Days Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
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53 Days Ago
static vehicle parts props prefabs
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53 Days Ago
added sign at gate of heli vendor + set dressed the area around it
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54 Days Ago
progress backup - vendor external walls/gate
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54 Days Ago
gate.external.high.wood static version for monuments
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54 Days Ago
re-made gate.external.high.wood to current visual standards
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55 Days Ago
wall.external.high.wood static version for monuments
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55 Days Ago
re-made wall.external.high.wood to current visual standards
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55 Days Ago
merge from wood barricade
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55 Days Ago
motor shop set dressing backup
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55 Days Ago
merge from main
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55 Days Ago
backup scenes, applied changes to the lighting prefab inscene
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55 Days Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
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60 Days Ago
Cherrypicking a texture change for main
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60 Days Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
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60 Days Ago
tweaks to corrugated_b albedo to match building parts atlases
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60 Days Ago
bandit helipad progress backup, more developed hut
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2 Months Ago
bandit helipad progress backup
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2 Months Ago
▆▍▆▍▋▋ ▌▆▇▌▍▊▉▇
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2 Months Ago
fix for static waterwell too ~~
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2 Months Ago
basic work in progress of area in bandit camp
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2 Months Ago
surface types fix on stone ramp
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2 Months Ago
surface types fix on stone/armored stairs
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2 Months Ago
refreshed t1 door albedo
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2 Months Ago
Fixed spiral stairs twig having two material slots instead of one
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2 Months Ago
fixed sheet metal word model
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2 Months Ago
Water well deployable UV fixes
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2 Months Ago
collider import settings
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2 Months Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
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2 Months Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
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2 Months Ago
removing reflection component from triangle floor frames
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2 Months Ago
Fixed gap produced by sheet metal roof side pieces
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2 Months Ago
better looking stone walls gibs
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2 Months Ago
Improved sheet metal corners visuals
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2 Months Ago
Fixed door barricade deployables UVs
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2 Months Ago
Fixed monuments covers UVs (and gibs) updated baked lods
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2 Months Ago
more better quality gibs (metal/armored floors)
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2 Months Ago
Fixed double doors UVs
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