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140,765 Commits over 4,383 Days - 1.34cph!

Just Now
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
5 Minutes Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
5 Minutes Ago
Potential fix for ResetPath error spam
8 Minutes Ago
merge rust_relay_server -> main
8 Minutes Ago
edited 3p sprint update anim
9 Minutes Ago
Update second gingerbread npc, should fix nre
9 Minutes Ago
Skinning update for wooden armour jacket
12 Minutes Ago
Update source entity of wolf corpse, should fix broken head trophy
12 Minutes Ago
Merge from viewmodel_early_disable_fix
12 Minutes Ago
Move viewmodel clear config file
13 Minutes Ago
merged main -> rust_relay_server
17 Minutes Ago
vendingmachine_ui_refresh -> main
18 Minutes Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
18 Minutes Ago
Fix the weird input font
24 Minutes Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
33 Minutes Ago
Fixed passed/failed filter text width
41 Minutes Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
52 Minutes Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
58 Minutes Ago
Merge from viewmodel_early_disable_fix
58 Minutes Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
1 Hour Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
1 Hour Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
1 Hour Ago
vendingmachine_ui_refresh -> main
1 Hour Ago
Missed file
1 Hour Ago
Fix 100 issues with the search bar in the sell order creator
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
encryption changes
1 Hour Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
1 Hour Ago
merge from main
1 Hour Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
1 Hour Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
1 Hour Ago
Added a test prefab for the LOD Baker tool
2 Hours Ago
update manifest
2 Hours Ago
added defensive upgrade icon
2 Hours Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
2 Hours Ago
defensive upgrade textures
2 Hours Ago
post-merge compile fix
2 Hours Ago
merge from custom_item_fixes
2 Hours Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
2 Hours Ago
merge from main
2 Hours Ago
merge from dragbyangle_rebalance2
3 Hours Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
3 Hours Ago
Update: codegen Tests: none
3 Hours Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
3 Hours Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
3 Hours Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
3 Hours Ago
Merge: from main
3 Hours Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
3 Hours Ago
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