reporust_rebootcancel

127,819 Commits over 4,201 Days - 1.27cph!

4 Minutes Ago
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16 Minutes Ago
merge from main -> industrial_pipe_batching
21 Minutes Ago
merge from optimize_reduce_dynamic_occlusion -> main
22 Minutes Ago
merge from naval_update/deep_sea/billboards
25 Minutes Ago
Dont try and set navigator, we dont have one
25 Minutes Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
25 Minutes Ago
Compile fixes
26 Minutes Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
35 Minutes Ago
engine and storage audio files imported
35 Minutes Ago
PT boat engine sounds imported and implemented and storage imported
35 Minutes Ago
naval_update -> scientist_boat_fixes_3
40 Minutes Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
56 Minutes Ago
Mark ladder as static when parented to building block
56 Minutes Ago
bug fixes and seagulls added
1 Hour Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
1 Hour Ago
Material reduction and optimisation in some floating walkway kit pieces
1 Hour Ago
Added repair bench to playground.player for easier skin testing
1 Hour Ago
Candle Hat repose
1 Hour Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
1 Hour Ago
merge from playable_fixes
2 Hours Ago
Folder Renaming for flare refresh.
3 Hours Ago
Disable terrain culling by default
3 Hours Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
3 Hours Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
3 Hours Ago
Burlap Headwrap repose
3 Hours Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
3 Hours Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
3 Hours Ago
PT Boat Fuelbox and mesh update
4 Hours Ago
Instance bucket helmet from fbx
4 Hours Ago
Bucket helmet repose
4 Hours Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
4 Hours Ago
Boonie hat repose
4 Hours Ago
Merge from parent
5 Hours Ago
Remove unncessary vehicle seats/mount point spawning
5 Hours Ago
PT Boat collision fix and Fuelbox addition
5 Hours Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
5 Hours Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
5 Hours Ago
GetPlayerBoats can now see boats clientside.
5 Hours Ago
Updating 50 cal single rig
5 Hours Ago
Front 50cal animation polish pass
5 Hours Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
5 Hours Ago
Removed extra obsolete LODgroup from mannequin prefabs
6 Hours Ago
Fix menu player being borked - dont need playables there
6 Hours Ago
playables_fixes -> naval_update
6 Hours Ago
Updated Rear Single 50 Cal Model to fix shading error
6 Hours Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
6 Hours Ago
playables_fixes -> naval_update
6 Hours Ago
Fix hold poses being screwed
6 Hours Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one