reporust_rebootcancel

123,141 Commits over 4,048 Days - 1.27cph!

10 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
10 Months Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
10 Months Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
10 Months Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
10 Months Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
10 Months Ago
Added body mesh back into prefab
10 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
10 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
10 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
10 Months Ago
Fillwater command now supports radioactive water
10 Months Ago
Radioactive water will kill all plants in a planter when splashed
10 Months Ago
planter splash check
10 Months Ago
10 Months Ago
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10 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
10 Months Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
10 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
10 Months Ago
wip applying modifiers
10 Months Ago
Merge: from main
10 Months Ago
Phrases build without the DLL
10 Months Ago
Fixed source generator broken reference
10 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
10 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
10 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
10 Months Ago
merge from main
10 Months Ago
compile fix again
10 Months Ago
compile fix
10 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
10 Months Ago
Merge from main
10 Months Ago
merge from digital_clock
10 Months Ago
package-lock.json
10 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
10 Months Ago
Fixed folder conflict
10 Months Ago
Applied shelved placeholder item setup
10 Months Ago
Minor description update
10 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
10 Months Ago
Merge from main
10 Months Ago
Missed files
10 Months Ago
Rebuild phrases
10 Months Ago
Main -> Frontier Hazmat
10 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
10 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
10 Months Ago
Setup for all weapon rack variants
10 Months Ago
Checking in pending changes before switching branch
10 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
10 Months Ago
10 Months Ago
WIP aim pose system, starting with an editor to author poses
10 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
10 Months Ago
Merge from main
10 Months Ago
Merge from monitor_loopping_gesture_fix