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155,209 Commits over 4,536 Days - 1.43cph!

1 Year Ago
swapped the surface for the painted one
1 Year Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
1 Year Ago
boat building station lods
1 Year Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
1 Year Ago
Merge from boat_building
1 Year Ago
grenade animation updates - throw anims
1 Year Ago
setup 3p player update minicrossbow animations
1 Year Ago
rotated cannon and removed lod setup on the prefab for now.
1 Year Ago
Removing split cannon fbx(subbed to wrong branch)
1 Year Ago
cleaned up some dead code in playerboat controls
1 Year Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
1 Year Ago
Rifle anim updates
1 Year Ago
floorpaper tweaks
1 Year Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
1 Year Ago
merge from bed_skinviewer
1 Year Ago
Added bed to skin viewer
1 Year Ago
merge from main
1 Year Ago
floorpaper tweaks
1 Year Ago
Steam DLC packs atlases
1 Year Ago
merge queryvisoptimization_bugs to main
1 Year Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
1 Year Ago
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1 Year Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
1 Year Ago
Rest of the misc packs atlases
1 Year Ago
More pack atlases, cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
Adding separated cannon fbxs
1 Year Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
1 Year Ago
merge from workshop_scene_improvements -> main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
final fixes before merge
1 Year Ago
rpg incendiary ammunition adjusted lods
1 Year Ago
texture value tweaks
1 Year Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
1 Year Ago
fix toggles code after component update
1 Year Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
1 Year Ago
Merge from naval_missions
1 Year Ago
Prevent boats from jiggling once they reach their target position Codegen
1 Year Ago
Cleanup
1 Year Ago
Building skins and hazmats atlas variants
1 Year Ago
Codegen again I guess
1 Year Ago
fix serialized fields being inside compiler define
1 Year Ago
Codegen
1 Year Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main