125,440 Commits over 4,171 Days - 1.25cph!

6 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
6 Months Ago
Remove blank line
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
merge from fix_tc_corpse_building_split -> main
6 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
6 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
6 Months Ago
Update prefab with new model
6 Months Ago
Kapok tree progress
6 Months Ago
merge from fix_lock_ownerid_debris -> main
6 Months Ago
Fix lock not saving ownerid for deployable debris
6 Months Ago
merge from softcore_update -> main
6 Months Ago
merge from cinematic_export_pipes -> main
6 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
6 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
6 Months Ago
merge from main -> cinematic_export_pipes
6 Months Ago
merge from copy_paste_clientside_fixes -> main
6 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
6 Months Ago
Print out "Pasted 5 entities" in F1 console
6 Months Ago
merge from main -> copy_paste_clientside_fixes
6 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
6 Months Ago
Fix another NRE from wounding in softcore
6 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpse data request issues Cleanup
6 Months Ago
Add texture streaming support to indirect instanced rendering
6 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
6 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
6 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
6 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
6 Months Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
6 Months Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
6 Months Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpses not being oriented properly when falling
6 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
6 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
6 Months Ago
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6 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
6 Months Ago
Apply a hack for bone manip level transitions
6 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
6 Months Ago
Clean: simplify call Tests: none, trivial change
6 Months Ago
vertical_storage_test
6 Months Ago
wall shelf deployable for Mauro
6 Months Ago
Merge: from parallel_validatemove Tests: none