249,482 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
5 Months Ago
Temporarily removed explosion blur to error fix.
5 Months Ago
updated assetzoo removed errors from first lookdev scene
5 Months Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
5 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
5 Months Ago
Fixes to normals and tiling on wallpapers
5 Months Ago
Missing file
5 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
5 Months Ago
FlattenGround: do bigger things first
5 Months Ago
FlattenGround tweaks
5 Months Ago
added rural_a building kit
5 Months Ago
Update Mining Laser Item Icon
5 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
5 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
5 Months Ago
4x tunic bones test
5 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
5 Months Ago
Updated model for digital clock to close meshgap.
5 Months Ago
player update. setting up bows
5 Months Ago
Radioactive Water (missing manifest) -> World Update 2
5 Months Ago
Radioactive water reduces thirst rather than increasing it
5 Months Ago
Updated textures and model for digital clock
5 Months Ago
Radioactive Water -> World Update 2
5 Months Ago
Ensured radtown has correct lake setup
5 Months Ago
bothy phys shapes Merge branch 'main' of sbox-hc2
5 Months Ago
merge from fix_analytics_uploader_nre
5 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
5 Months Ago
Fix bulk uploader NRE when no events are submitted
5 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
5 Months Ago
Backport scenesystem GPU profiling
5 Months Ago
Add 0% state for all trees
5 Months Ago
Merge world_update_2
5 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
5 Months Ago
added tree trunks Merge branch 'main' of sbox-hc2
5 Months Ago
mining laser texture update
5 Months Ago
more WIP
5 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
5 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
5 Months Ago
divesite fixes
5 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
5 Months Ago
wallpaper icon file wasnt checked
5 Months Ago
wallpaper icon
5 Months Ago
Sword recipe makes a bit more sense
5 Months Ago
mining laser textures
5 Months Ago
Don't show .0000001 on damage numbers
5 Months Ago
split DPV into client/server/shared files
5 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
5 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
5 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
5 Months Ago
Patrol heli fixes -> Main