250,409 Commits over 3,959 Days - 2.64cph!

8 Months Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
8 Months Ago
Sidebar menu and links are now components
8 Months Ago
Desaturate when dead
8 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
8 Months Ago
8 Months Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.
8 Months Ago
Set up GameTile component and Genre Tile icon support
8 Months Ago
Log session state info Environment blend mode logic View configurations, create swapchains
8 Months Ago
Ghost fixes
8 Months Ago
vm sks - added walk state & forward param to anim controller
8 Months Ago
Added CharacterController.UseCollisionRules bool
8 Months Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
8 Months Ago
8 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
8 Months Ago
Fix Json.SerializeAsObject handling indexers
8 Months Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
8 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
8 Months Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
8 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
8 Months Ago
Read bone positions to GameObjects on first frame animate
8 Months Ago
winter coat and trapper hat LODs
8 Months Ago
Merge main
8 Months Ago
Initial work on stopping for bradders
8 Months Ago
vtf project unused Save Scene default path is assets path
8 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
8 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
8 Months Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
8 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
8 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
8 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
8 Months Ago
8 Months Ago
grenades revive soul
8 Months Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
8 Months Ago
Move Recent Scenes into its own section between Save All and Quit
8 Months Ago
Fixed "not enough space" deploy problem
8 Months Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
8 Months Ago
Pool table correct deploy mesh
8 Months Ago
roadsign gloves
8 Months Ago
Pool table item fix
8 Months Ago
redemption vest
8 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
8 Months Ago
vm sks - fix for long ironsight lerp when sprinting
8 Months Ago
roadsign kilt
8 Months Ago
setting up more textures
9 Months Ago
Docs, more cleanup
9 Months Ago
Check for !IsProxy rather than IsOwner
9 Months Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
9 Months Ago
add weekly skins
9 Months Ago
Interpolate player pouch held transform
9 Months Ago
Unsaved meta change