243,863 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Added NodeLibrary.ClearReflectionCache()
9 Months Ago
9 Months Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
9 Months Ago
Owner can always drop ownership
9 Months Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
9 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
9 Months Ago
Rename Rpc.HasAuthority to Rpc.HasPermission for consistency
9 Months Ago
Metal roof textures Update
9 Months Ago
Documentation fixes
9 Months Ago
NetworkAccessor.SetOwnerTransfer method
9 Months Ago
CanSpawnObjects is always true for the host. Early out in NetworkSpawn if local connection can't spawn objects - why bother trying at all?
9 Months Ago
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9 Months Ago
merged from keycard_color_fix
9 Months Ago
merge from wounded_map_fix
9 Months Ago
merged from workshoplightfix
9 Months Ago
merge from map_entity_load_fix
9 Months Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
9 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
9 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
9 Months Ago
Merge from main
9 Months Ago
Moved NPC position a little lower to avoid floating
9 Months Ago
Tutorial NPC now looks at player when they are in range
9 Months Ago
Leaderboard backup, run #9748
9 Months Ago
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9 Months Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
9 Months Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
9 Months Ago
Merge from tutorial_island
9 Months Ago
Set up skin scripts properly for things like roadsign gloves
9 Months Ago
WIP NPC "angry exit" controller state
9 Months Ago
Backups
9 Months Ago
Updated a few help prompts with new videos
9 Months Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
9 Months Ago
Added button to reset tutorial in options menu
9 Months Ago
Change default flush interval from 1 min -> 5 min
9 Months Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
9 Months Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
9 Months Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
9 Months Ago
Fixed rug skins not showing up
9 Months Ago
Fixed more issues with skins not loading or loading incorrectly
9 Months Ago
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
9 Months Ago
Merge from main -> full_server_demos
9 Months Ago
Refactor into multiple .cs files as the code has grown
9 Months Ago
Flagging prefabs
9 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
9 Months Ago
Text tabs quick start Working fixed with tabs Work in tab stops during line layout Tab stops are font width * 4 spaces wide No need to collapse tabs here, we do it with WhiteSpace Fix tabs not always lining up, use measured space width
9 Months Ago
Fix tabs not always lining up, use measured space width
9 Months Ago
Merge from tutorial_island
9 Months Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
9 Months Ago
Cleaned up kill warnings when cleaning up the tutorial
9 Months Ago
Updated convars; fixed NaNs and NREs