198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
1 Year Ago
merge from main
1 Year Ago
tweaked collider of oilrig crane cabin
1 Year Ago
bunch of material overrides fixes
1 Year Ago
Fixed broken top turrets
1 Year Ago
Merge from qol_industrial_conveyor_filter
1 Year Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
1 Year Ago
Merge from cuffs_and_hood
1 Year Ago
Don't allow items to be drag swapped onto locked cuffs
1 Year Ago
merge from main
1 Year Ago
Handcuffed move item fix
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
merge from NewTickConvars
1 Year Ago
codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
1 Year Ago
main -> NewTickConvars
1 Year Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
1 Year Ago
Merge from main
1 Year Ago
Merge from main -> aux2
1 Year Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
1 Year Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
1 Year Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
1 Year Ago
Sidecar passenger can no longer drive the bike!
1 Year Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
1 Year Ago
Order `Stats/Transform Count` based on the amount of components
1 Year Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
1 Year Ago
Detailed colliders updated for the new sidecar
1 Year Ago
World colliders updated for the new sidecar
1 Year Ago
Fix scenes with slashes in them making a ton of sub folders
1 Year Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_invoke_cancel_nre -> main
1 Year Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
1 Year Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
1 Year Ago
Merge UWSkidoo -> Aux2
1 Year Ago
Merge from main
1 Year Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
1 Year Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
1 Year Ago
Prefab fixes
1 Year Ago
Lighting prefab & related mats & textures
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
1 Year Ago
Fixed some incorrect tarp colours on oil rig
1 Year Ago
Fixed ceiling light not being interactable and gibs missing material
1 Year Ago
Disabled colliders on cctv desk to fix not being able to mount