224,002 Commits over 3,684 Days - 2.53cph!

55 Days Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
55 Days Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
55 Days Ago
Fixed text of game_text being cut off if too long Use string.StartsWith over StartWith Fixed regression with duplicated NPC being forced to drop to the ground Whip out Paint tool when selecting a decal Prevent errors with IconEditor and DAdjustableModelPanel with no entity Fixed problem counter not updating when problems are fired too early Adjustments to fallback main menu Enable asset:// for loading screens Fixed a bug with markup library Allow constraint.Keepupright on more entities Fixed a regression with Entity:NetworkVar Minor cleanups Added DMenuOption radio setting Fixed DMenuOption:SetChecked not calling OnChecked Read-Only file problem handling Allow right clicking in Bodygroup/Skin entity properties CreationMenu validates the panel it wants to parent to Workarounds around game.CleanUpMap() due to bad addons
55 Days Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
55 Days Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
55 Days Ago
merge from main
55 Days Ago
MixingThread tweaks Fix volume doubling
55 Days Ago
TTT: Use net.Read/WritePlayer (#2063)
55 Days Ago
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55 Days Ago
Attempted solution to killing players when dismounting from ComputerStation
55 Days Ago
Don't show install for incompatible cloud package types
55 Days Ago
Component editor
55 Days Ago
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on" This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
55 Days Ago
Update bug report template
55 Days Ago
Update SECURITY.md
55 Days Ago
Level 3 hall, cctv room and vent progress, sat tube progress
55 Days Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
55 Days Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
55 Days Ago
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55 Days Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
55 Days Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
55 Days Ago
55 Days Ago
Failing array input missing link serialization Fix missing links when serializing array inputs Subgraph array input link on boundary support
55 Days Ago
Review / Cleanup
55 Days Ago
Tentative fix for Facepunch/sbox-issues#5021
55 Days Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4 Fix build (we don't support "display: inline", not sure if this was done on purpose?) Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20 Host can always drop ownership of a networked object Host can always network destroy a networked object Fixed Facepunch/sbox-issues#5009 Fixed Facepunch/sbox-issues#5022 Fixed #1477 Improved node type filtering w.r.t. whitespace Merge branch 'master' into managed-soundsystem
55 Days Ago
Default inspector for unknown objects is a ControlSheet Cleaning up ready for merge
55 Days Ago
Improved node type filtering w.r.t. whitespace
55 Days Ago
Fixed #1477
55 Days Ago
Fixed Facepunch/sbox-issues#5022
56 Days Ago
TTT: Use player.Iterator (#2062)
56 Days Ago
Fixed Facepunch/sbox-issues#5009
56 Days Ago
Delete AudioMaterial Add audio surfaces to the base surfaces
56 Days Ago
Footstep component, sound material test
56 Days Ago
Support for delegate parameters returning void
56 Days Ago
56 Days Ago
merge from tutorial_island
56 Days Ago
File upload unit tests
56 Days Ago
Host can always drop ownership of a networked object Host can always network destroy a networked object
56 Days Ago
wasted 2 days on this, works-ish but absolutely horrific, stashing anyway
56 Days Ago
Unsaved
56 Days Ago
Leaderboard backup, run #9988
56 Days Ago
Prompt asset updates
56 Days Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
56 Days Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
56 Days Ago
Add achievements for tutorial island
56 Days Ago
Dressing tweaks
56 Days Ago
Added some more help to the mid mission conversation with the survivor
56 Days Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
56 Days Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios