139,389 Commits over 4,474 Days - 1.30cph!

48 Days Ago
Merge from findobjectsoftype_replace
48 Days Ago
Merge from main
48 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
48 Days Ago
Charm picker UI wip
48 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
49 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
49 Days Ago
merge from main
49 Days Ago
merge apartment_complex_monument/prototype/mailbox
49 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
49 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
49 Days Ago
protocol_update -> main
49 Days Ago
Protocol++
49 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
49 Days Ago
Merge from main
49 Days Ago
Merge from setflag_change
49 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
49 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
49 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
49 Days Ago
Merge from main
49 Days Ago
Add mailbox slide entities to manifest
49 Days Ago
bunny hat uses cap deformhair
49 Days Ago
merge from rhib_cargo_fixes
49 Days Ago
Bare bulbs.
49 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
49 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
49 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
49 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
49 Days Ago
Merge: from main
49 Days Ago
Push starting targeting radius out of its own monument bounds.
49 Days Ago
naming updates for 3p inventory idles
49 Days Ago
Updated inventory idle anims so they are on the new player update rig
49 Days Ago
Glass AR - updated viewmodel FBX for rigging
49 Days Ago
Remove duplicate line
49 Days Ago
Fix deploy guide not rendering when in a map without water
49 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
49 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
49 Days Ago
merge from main
49 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
49 Days Ago
Merge from main
49 Days Ago
merge from main
49 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
49 Days Ago
fixed clothing mannequin wearable (admin only)
49 Days Ago
Glass AR - icon, mesh tweaks
49 Days Ago
Debug rendering for pending crash site
49 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
49 Days Ago
Merge from main
49 Days Ago
main -> demo_compatability_layer
49 Days Ago
Merge from main
49 Days Ago
Merge from editorshortcut_selectprefabroot
49 Days Ago
Merge from lr300space_display_fix