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138,852 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Extra NRE safety check
1 Year Ago
Rebase on /main
1 Year Ago
small ramp blockout and test anims exported
1 Year Ago
Merge material changes for indirect instancing
1 Year Ago
Merge indirect instancing tools (standalone edition)
1 Year Ago
Fix material changes never being actually applied
1 Year Ago
Rebase on /main
1 Year Ago
main -> team_bag_labels
1 Year Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
1 Year Ago
Enable instancing on 3042 supported materials
1 Year Ago
security barge
1 Year Ago
Add indirect instancing tools (modified to work standalone)
1 Year Ago
Ignore glass in query vis jobs
1 Year Ago
chicken_coop_indoor_sunlight -> main
1 Year Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
1 Year Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
1 Year Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
1 Year Ago
Merge from main
1 Year Ago
screen_rocket_distortion_fix -> main
1 Year Ago
Fix NRE
1 Year Ago
Merge from /main
1 Year Ago
Stop explosion effects staying on your screen after death in some cases
1 Year Ago
exported deployable anchor anims
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
main -> naval_update
1 Year Ago
Merge from underwater_lab_windows_fix
1 Year Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
1 Year Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
1 Year Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
1 Year Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
1 Year Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
1 Year Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
1 Year Ago
Merge from door_lock_pickup
1 Year Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
1 Year Ago
Merge From Main
1 Year Ago
Merge: from main
1 Year Ago
added guide mesh for spotlight
1 Year Ago
Added storage adaptor socket to wall cabinet
1 Year Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
1 Year Ago
Tweaked spotlight colliders and volumes following the art update
1 Year Ago
Update TC tool storage tooltip phrase
1 Year Ago
Beanbag phrase
1 Year Ago
Restored decor lighting dlc phrases
1 Year Ago
merge from main
1 Year Ago
Fixed player model skin overrides for clothing hiding mannequin parts
1 Year Ago
Return spans for sleeping bags.
1 Year Ago
Cherry pick sleeping bag optimization to its own branch and update from main
1 Year Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
1 Year Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.