reporust_rebootcancel

129,690 Commits over 4,140 Days - 1.31cph!

48 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
48 Days Ago
merge from snapping_higher_floors_hotfix
48 Days Ago
Fix DrawCone not properly handling non 2D directions
48 Days Ago
Tweak needle settings
48 Days Ago
Merge from compass_gameplay
48 Days Ago
Merge from /compass
48 Days Ago
Fix and improve the previous fixes and improvements
48 Days Ago
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48 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
48 Days Ago
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48 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
48 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
48 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
48 Days Ago
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48 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
48 Days Ago
Fix heli yoyo
48 Days Ago
heli_yoyo -> main
48 Days Ago
Fix Engine prop collider in Powerplant monument
48 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
48 Days Ago
Sail blocking tweaks
48 Days Ago
Connected Session styling
48 Days Ago
edited M15 pistol admire anim
48 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
48 Days Ago
merge from new_menu
48 Days Ago
More mipmaps on voice props store assets
48 Days Ago
Cache DLC prices so they're only requested one time per session
48 Days Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
48 Days Ago
Fixed quit modal command
48 Days Ago
consistent icon sizes
48 Days Ago
Connect Modal design
48 Days Ago
Fix from feedback
48 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
48 Days Ago
M15 Pistol - Updated cinematic textures with new ironsight
48 Days Ago
merge from main - RC
48 Days Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
48 Days Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
48 Days Ago
Test changes I used for auto driving boats for solo testing stuff
48 Days Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
48 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
48 Days Ago
Fix client+server compile
48 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
48 Days Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
48 Days Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
48 Days Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
48 Days Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
48 Days Ago
fix double rendered MeshCull objects
48 Days Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
48 Days Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
48 Days Ago
Store page overlay recycling Some layout tweaks
48 Days Ago
snapping_fix -> main