reporust_rebootcancel

129,688 Commits over 4,140 Days - 1.31cph!

49 Days Ago
merge from main -> party_system
49 Days Ago
Sea moss tests
49 Days Ago
Hopefully fixes and improvements
49 Days Ago
Close opened page and modals when closing the store
49 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
49 Days Ago
merge from new_menu
49 Days Ago
Close steam inventory opened modal when switching tab Code cleanup
49 Days Ago
merge from new_menu
49 Days Ago
DLC tab layout fixes Some localization bits
49 Days Ago
Close skin modal when switching store tab
49 Days Ago
m15 attachment updates
49 Days Ago
Store overlay page layout changes
49 Days Ago
Fixed store featuring loading
49 Days Ago
Hide SteamID in ReportPlayer menu
49 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
49 Days Ago
Fixed broken material on rust plus popup
49 Days Ago
Fixed DLC tab 'view on steam' button size
49 Days Ago
Fixed incorrect on toggle changed button being used
49 Days Ago
Setup Server Browser cache
49 Days Ago
Made shadows toggleable
49 Days Ago
merge toggleable shadows
49 Days Ago
Local phrases update
49 Days Ago
merge from main
49 Days Ago
Store overlay page carrousel scroll, arrow buttons
49 Days Ago
snap_deployable_improvements -> main
49 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
49 Days Ago
fix double shadows
49 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
49 Days Ago
revert protocol version
49 Days Ago
merge from main
49 Days Ago
snap_deployment_improvements -> main
49 Days Ago
Further refinements to snapping feel
49 Days Ago
Fixed screen mode setting changing the wrong convar
49 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
49 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
49 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
49 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
49 Days Ago
Fix Typo in ServerAdminPlayerInfo
49 Days Ago
49 Days Ago
Finishing up blend layers on floating walkways
49 Days Ago
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49 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
49 Days Ago
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49 Days Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
49 Days Ago
merge from new_menu
49 Days Ago
Exclude soft mask assembly from obfuscation
49 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
49 Days Ago
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49 Days Ago
merge from store-june-2025
49 Days Ago
merge from legacy_wall_gate_sitem