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134,892 Commits over 4,444 Days - 1.26cph!

44 Days Ago
Replaced the stack of 4 sub systems on the vendor with a single animator controller
44 Days Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
44 Days Ago
fix player_model changes stomped in merge
44 Days Ago
Combined building planner and boat building planner, swap between using radial menu. IT doesnt actually swap though only the context menu works for now
44 Days Ago
Memory cell evaluator
44 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
44 Days Ago
Evaluator refactoring
44 Days Ago
Some tooltips
44 Days Ago
Merge from auto_particle_cinematics
44 Days Ago
Compile fix
44 Days Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
44 Days Ago
Branch and blocker evaluators Some cleanup and fixes
44 Days Ago
merge from main
44 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
44 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
44 Days Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
44 Days Ago
Unity 6.3.15f1
44 Days Ago
Merge from unity_6.3.11
45 Days Ago
Finalized D. B fixes. Scene backup.
45 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
45 Days Ago
Various D fixes.
45 Days Ago
Cleaned C and set correct layers.
45 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
45 Days Ago
Shifted a sign for render order purposes.
45 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
45 Days Ago
Finalized A/B
45 Days Ago
Some reserialized metas
45 Days Ago
Updated some legacy input code to use the new input system
45 Days Ago
mosaic from previous hackweek
45 Days Ago
Lights only at night. More B fixes.
45 Days Ago
Layer fix
45 Days Ago
Merge fixes
45 Days Ago
Refactored stuff for the layer warning.
45 Days Ago
Merge from main
45 Days Ago
Subtracting dont_bake_on_load
45 Days Ago
Renamed Pie partial class file
45 Days Ago
merge from main
45 Days Ago
First floor fix
45 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
45 Days Ago
update manifest
45 Days Ago
Use MinimalBatchRendererGroup shader
45 Days Ago
RRP: Add MinimalBatchRendererGroup shader
45 Days Ago
Basement fixes
45 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
45 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
45 Days Ago
Apartments complex basement progress
45 Days Ago
merge from BDU_set
45 Days Ago
Clear movement properies on ballistic helmet
45 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
45 Days Ago
Entity bridge first pass Added debug commands