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134,884 Commits over 4,444 Days - 1.26cph!

49 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
49 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
49 Days Ago
Lighting progress
49 Days Ago
Fixing floating screws for industrial door mesh
49 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
49 Days Ago
Wire tool tests
49 Days Ago
Add apartment bed entity to medium apartment
49 Days Ago
Create apartment bed entity
49 Days Ago
remove passthrough from twitch rivals computer desk
49 Days Ago
Add single locker entity to small apartment
49 Days Ago
Make variant of locker loot panel for the single locker
49 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
49 Days Ago
Add single width locker entity for the small apartment
49 Days Ago
update apartment_complex_monument/prototype
49 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
50 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
50 Days Ago
Adding industrial torch work model fbx
50 Days Ago
set attachment anchor on C4 HeldEntity prefab
50 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
50 Days Ago
apartment fridge
50 Days Ago
Adding industrial torch rig
50 Days Ago
Populated wearable replacements on movember moustache
50 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
50 Days Ago
Merge from main
50 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
50 Days Ago
subtract pickup changes
50 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
50 Days Ago
Fix playable NREs when a player dies on mortars
50 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
50 Days Ago
anim updates to new 00 sweep and attack animations
50 Days Ago
Merge from subtract_new_navmesh
50 Days Ago
Merge from main
50 Days Ago
Fixed wire isolation not working on player boats
50 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
50 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
50 Days Ago
Restored chippy arcade assets filtering mode
50 Days Ago
merge from workbench_upgrades
50 Days Ago
wb2 fix for the fix
50 Days Ago
Save the last open category in F1 items and vehicles tabs
50 Days Ago
Fix prototype visual clipping in wb2
50 Days Ago
merge from main
50 Days Ago
Fix efficiency visual clipping
50 Days Ago
Phrases update
50 Days Ago
fixes for surplus and reinfored upgrade icons
50 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
50 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
50 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
50 Days Ago
merge mortar_prototype
50 Days Ago
remove default value on recoil pitch duration
50 Days Ago
Phrase contexts