reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

4 Months Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
4 Months Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
4 Months Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
4 Months Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
4 Months Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
4 Months Ago
Added spatially aware environment volume convar back after merge
4 Months Ago
Added jungle biome to ore node spawn filter
4 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
4 Months Ago
allowing piper nigrum prefabs to cull at 300m
4 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
4 Months Ago
Safety check in UpdateProgress
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from jungle_update
4 Months Ago
Some better initial rotation handling
4 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
4 Months Ago
Merge from protobuf_fixes
4 Months Ago
Merge from jungle_update
4 Months Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
4 Months Ago
Merge from main
4 Months Ago
Compile fixes
4 Months Ago
Merge from protobuf_fixes
4 Months Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
4 Months Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
4 Months Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from main
4 Months Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
4 Months Ago
Hide branches when a tree is chopped down
4 Months Ago
Merge from jungle_update
4 Months Ago
Compile fix
4 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
4 Months Ago
Merge from jungle_update
4 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
4 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
4 Months Ago
vine_integration -> jungle_update
4 Months Ago
Hanging vine point now points towards end desintation again
4 Months Ago
Fix 3p player animation speed set to 0
4 Months Ago
Show arrow for all possible destinations when looking at a vine
4 Months Ago
only overwrite death icon when a loadout has a death icon provided
4 Months Ago
Codegen
4 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
4 Months Ago
vine_integration -> jungle_update
4 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
4 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip