reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

1 Year Ago
Ensure boats dont wander out of protection areas (if they have one)
1 Year Ago
Merge: from main
1 Year Ago
Update to version 1.13.11
1 Year Ago
npc aim refactor first pass
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
naval_update -> turret_head_animations
1 Year Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
1 Year Ago
naval_update -> blueprint_viewmodel
1 Year Ago
Merge from parent
1 Year Ago
fixed setcolormenu not showing properly
1 Year Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
1 Year Ago
updated manifest
1 Year Ago
temp playground.charms scene
1 Year Ago
Slight tweak to emissive map
1 Year Ago
fixed OBB rotation being in the wrong space
1 Year Ago
codegen
1 Year Ago
merge from main
1 Year Ago
merge from attachment_reposition
1 Year Ago
merge from main
1 Year Ago
added boat door icon
1 Year Ago
Adjusted orange deploy guide to not be so bright
1 Year Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
1 Year Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
1 Year Ago
CodeGen
1 Year Ago
Merge from floating_cities
1 Year Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
1 Year Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
1 Year Ago
Rebase on /main
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
1 Year Ago
Inputs as well
1 Year Ago
Recalculate final position of line for outputs (still need inputs)
1 Year Ago
Backpack charms
1 Year Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
1 Year Ago
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1 Year Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Arctic biome stuff
1 Year Ago
AccessoryManager prefab wip implementation
1 Year Ago
merge from main
1 Year Ago
Frogboot charm art assets & prefab setup
1 Year Ago
Arctic biome revamp
1 Year Ago
Filename consistency
1 Year Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
1 Year Ago
1 Year Ago
Spawn table stuff & related files
1 Year Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
1 Year Ago