201,590 Commits over 4,171 Days - 2.01cph!

23 Days Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
23 Days Ago
Merge from main
23 Days Ago
Merge from main
23 Days Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
23 Days Ago
Fixed menu having a 0.98 alpha while ingame
23 Days Ago
Set up 3p hc revolver anims, entity and override controller
23 Days Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
23 Days Ago
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
23 Days Ago
Limited item glow tweaks
23 Days Ago
On checkout, clear the cart before creating a new journey ID
23 Days Ago
Fixed scrollview position anchoring to remain consistent when maximised
23 Days Ago
Session dialog styling
23 Days Ago
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23 Days Ago
merge from naval_update
23 Days Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
23 Days Ago
Removed a mask on skin tiles, not needed Tweaks
23 Days Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
23 Days Ago
Potential fix for "eject pistol shell not found" warning spam
23 Days Ago
merge from fogmethod1 (sky branch)
23 Days Ago
merge from main
23 Days Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
23 Days Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
23 Days Ago
Gradient glow for normal skins, looks better
23 Days Ago
merge from new_menu
23 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
23 Days Ago
new_menu -> main
23 Days Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
23 Days Ago
Remove flex graphic transitions from two buttons (unneeded)
23 Days Ago
swap "builds" and "creative" priority around
24 Days Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
23 Days Ago
Blur changes
24 Days Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
24 Days Ago
Bump version number in DLLs/EXEs
24 Days Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
24 Days Ago
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24 Days Ago
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24 Days Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
24 Days Ago
update from main
24 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
24 Days Ago
Merge from main
24 Days Ago
Adding new stages for testing in pipelines.
24 Days Ago
Adding new stages for testing in pipelines.
24 Days Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
24 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
24 Days Ago
Fix ownership share with buried weapons
24 Days Ago
new_menu -> main
24 Days Ago
Split MotionList in separate file
24 Days Ago
Ensure official servers are hidden in both community and modded
24 Days Ago
Merge from hardcore_refresh