reporust_rebootcancel

144,820 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
2 Months Ago
Avoid repeated calls to Terrain.activeTerrain
2 Months Ago
testlist
2 Months Ago
Commit the .meta files that keep popping up
2 Months Ago
Skinning update for paintball overalls
2 Months Ago
merge from woodpile_changestage_audio
2 Months Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
2 Months Ago
merge from fix_privaddfriend_vis
2 Months Ago
merge from computer_station_io (only manifest changes)
2 Months Ago
manifest
2 Months Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
2 Months Ago
Fix scientists not shooting most of the time
2 Months Ago
merge from computer_station_IO
2 Months Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
2 Months Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
2 Months Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
2 Months Ago
update from mortar
2 Months Ago
Adding sweep animation with no root motion for 3p character
2 Months Ago
Skinning update for space hazmat
2 Months Ago
Temp fix for scientists not facing their target
2 Months Ago
Fixed ice mask/vest not appearing
2 Months Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
2 Months Ago
add io for twitch rivals desk skin
2 Months Ago
Alternate idea
2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
Merge from main
2 Months Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Months Ago
renames for wall tiles mosaic textures
2 Months Ago
merge from playerrigupdate2
2 Months Ago
Material updates Beard textures
2 Months Ago
Bunch of UI/UX wip for prototype techtree
2 Months Ago
some cleanup post merge
2 Months Ago
main -> console_quickjoin_fix
2 Months Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
2 Months Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Months Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Months Ago
merge from main
2 Months Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Months Ago
Merge from Main
2 Months Ago
Workbench NRE fix
2 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Months Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
2 Months Ago
prototype initial implementation
2 Months Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Months Ago
Merge: from main
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Updating skinning for female legs
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
merge from new_texture_suffixes_naming_convention