reporust_rebootcancel

140,506 Commits over 4,536 Days - 1.29cph!

2 Months Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
2 Months Ago
- Manifest - Demo compat
2 Months Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
2 Months Ago
main -> game_room_dlc
2 Months Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
2 Months Ago
Codgen
2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
2 Months Ago
merge from apartment_early_evict_fix
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
blast door gib material fixes
2 Months Ago
merge from doorcontroller_restart_fix
2 Months Ago
Fixed door controller triggering on server restart
2 Months Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
2 Months Ago
merge from horseprotection_leak_fix
2 Months Ago
merge from wallpaper_deploymismatch_fix
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Fixed wallpaper construction switching mismatch
2 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
2 Months Ago
halloween costume mat setup
2 Months Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
2 Months Ago
halloween costume prefab conditionals
2 Months Ago
LOD stages for stacked desks monument blocker
2 Months Ago
viewmodel settings fixes
2 Months Ago
Viewmodel for halloween costume
2 Months Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
2 Months Ago
merge from ClanActionResult_leak
Rin
2 Months Ago
merge from bannotification_date_fix
Rin
2 Months Ago
merge from raidwindow_convar_fix
Rin
2 Months Ago
merge from skinviewer_charms_fix
2 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
2 Months Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
2 Months Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
2 Months Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
2 Months Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
2 Months Ago
Cache estimated velocity in position lerp
2 Months Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
2 Months Ago
Added wallpapers support to the skin viewer
2 Months Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
2 Months Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
2 Months Ago
merge from cui_fadeout_fix
2 Months Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
2 Months Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
2 Months Ago
Founders Door - texture update, lods, icon
2 Months Ago
Fix code files affected by the asset subtract
2 Months Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
2 Months Ago
Merge: from main