reporust_rebootcancel

158,920 Commits over 4,597 Days - 1.44cph!

1 Year Ago
More Terrainmeta switchover tweaks
1 Year Ago
merge from deployguide_water_refraction
1 Year Ago
deploy guide renders in refraction under translucent water
1 Year Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
1 Year Ago
Better scientist mount position spawning code Compile fixes
1 Year Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
1 Year Ago
merge from naval_update
1 Year Ago
Spawn rhibs facing towards the deep sea centre
1 Year Ago
Bugfix: spectators now subscribe to spectatees via secondary group This prevents spectatee from being culled out by network grid onthe spectators end, leading to NREs. This is temporary solution, as it doesn't have the same network range as the primary group. Tests: spectating a palyer on craggy, then flew around till the island was no longer visible
1 Year Ago
Fix typo
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
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1 Year Ago
Colour consistency fix.
1 Year Ago
Tropical4 island.
1 Year Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
1 Year Ago
Manifest Codegen
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
Added a DeepSea folder for its weather presets
1 Year Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
1 Year Ago
merge from fix_workshop_error -> main
1 Year Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
1 Year Ago
unskinned_windmill -> main
1 Year Ago
Prefab fixes
1 Year Ago
main -> naval_update (BREAKING)
1 Year Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
1 Year Ago
RPG7 - texture update
1 Year Ago
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1 Year Ago
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1 Year Ago
unskinned_windmill -> main
1 Year Ago
Fixed more rotational weirdness
1 Year Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
1 Year Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
1 Year Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
1 Year Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
1 Year Ago
allow shorevector-only bake, handle in blitting
1 Year Ago
Enable priv flag on PlayerBoat
1 Year Ago
merge from shore_vectors
1 Year Ago
parallel blit
1 Year Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
1 Year Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
1 Year Ago
better shore distance blending between islands
1 Year Ago
Draw general editor prefs in Rust Editor
1 Year Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
1 Year Ago
Flare LOD0
1 Year Ago
Texture tweaks to small engine
1 Year Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
1 Year Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
1 Year Ago
merge disable_deepsea_pref
1 Year Ago
Add "DisableDeepSea" pref to editor prefs