138,035 Commits over 4,324 Days - 1.33cph!

8 Minutes Ago
Fix bbs not setting owner id correctly with deploy & edit
8 Minutes Ago
texturing progress - apartment complex
15 Minutes Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
20 Minutes Ago
Added coffee table to prefab
21 Minutes Ago
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27 Minutes Ago
Apartment kits update
37 Minutes Ago
merge from indirect_instancing
37 Minutes Ago
rebase on main
40 Minutes Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
59 Minutes Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
1 Hour Ago
loot_container_populateloot_fix -> main
1 Hour Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
1 Hour Ago
merge from hackweek_more_tests
1 Hour Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
Fixed pressure pads being deployable halfway through walls
1 Hour Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
1 Hour Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
1 Hour Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
1 Hour Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
1 Hour Ago
Deployable test for missing guide mesh
2 Hours Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
2 Hours Ago
merge from hackweek_more_tests
2 Hours Ago
Handle multiple groundwatch components in the groundwatch test
2 Hours Ago
Restored spotlight and tripod spotlight deploy guides
2 Hours Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
3 Hours Ago
merge from main
3 Hours Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
3 Hours Ago
merge from testrunner_editor
3 Hours Ago
Compile fix
3 Hours Ago
Boxes DLC - fixed LOD issue with ammo box
3 Hours Ago
merge from main
3 Hours Ago
updated planners and wallpaper 3p run anim
3 Hours Ago
merge from testrunner_editor
3 Hours Ago
Fixed some selection bugs
3 Hours Ago
updated planners and wallpaper 3p anims/override controllers
3 Hours Ago
Split editor and runtime tests into two tabs Styling changes
4 Hours Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
4 Hours Ago
server_browser_remove_ping -> main
4 Hours Ago
force player model to use average female skin set (for degbugging)
4 Hours Ago
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4 Hours Ago
Makeshift coffee table updated with vertex AO
4 Hours Ago
Updated blockouts for apartment sets
4 Hours Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
4 Hours Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
4 Hours Ago
Check for skins_access value when checking if a steam item is in our inventory
4 Hours Ago
Merge from main