193,446 Commits over 4,079 Days - 1.98cph!

24 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
24 Days Ago
Merge from jungle_update
24 Days Ago
Safety check in UpdateProgress
24 Days Ago
Merge from jungle_update
24 Days Ago
Some better initial rotation handling
24 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
24 Days Ago
Merge from protobuf_fixes
24 Days Ago
Merge from jungle_update
24 Days Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
24 Days Ago
Merge from main
24 Days Ago
Compile fixes
24 Days Ago
Merge from protobuf_fixes
24 Days Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
24 Days Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
24 Days Ago
Codegen
24 Days Ago
Merge from main
24 Days Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
24 Days Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from main
24 Days Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
24 Days Ago
Hide branches when a tree is chopped down
24 Days Ago
Merge from jungle_update
24 Days Ago
Compile fix
24 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
24 Days Ago
Merge from jungle_update
24 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
24 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
24 Days Ago
vine_integration -> jungle_update
24 Days Ago
Hanging vine point now points towards end desintation again
24 Days Ago
Fix 3p player animation speed set to 0
24 Days Ago
Show arrow for all possible destinations when looking at a vine
24 Days Ago
only overwrite death icon when a loadout has a death icon provided
24 Days Ago
Codegen
24 Days Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
24 Days Ago
vine_integration -> jungle_update
24 Days Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
24 Days Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
24 Days Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
24 Days Ago
Update manifest
24 Days Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
24 Days Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
24 Days Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
24 Days Ago
merge from outbreak_scientist -> jungle_update
24 Days Ago
merge from fix_tree_tool_init -> main
24 Days Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
24 Days Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
24 Days Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
24 Days Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
24 Days Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)