130,544 Commits over 4,232 Days - 1.29cph!

11 Days Ago
cover pass ghost ship
11 Days Ago
Add null protection to all exposed methods referencing the playable controller
11 Days Ago
naval_update -> pt_boat_2
11 Days Ago
Fix pooling issue on sort config panel
11 Days Ago
Merge from hackweek_boxsorting
11 Days Ago
Fix rear turret clipping on the ptboat
11 Days Ago
Added to options UI under Settings / UI / Interaction
11 Days Ago
Compass reference is broken here too for some reason
11 Days Ago
Fix lost compass reference
11 Days Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
11 Days Ago
pt_boat_2 -> naval_update
11 Days Ago
wood armour gloves repose
11 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
11 Days Ago
Ensuire AI is saved
11 Days Ago
merge from ui_overhead_optims
11 Days Ago
Cull IO counter canvas by distance
11 Days Ago
naval_update -> pt_boat_2
11 Days Ago
merge from boat_optims
11 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
11 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
11 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
11 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
11 Days Ago
merge from naval_update
11 Days Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
11 Days Ago
50cal Animation updates
11 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
11 Days Ago
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11 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
11 Days Ago
Merge from parent
11 Days Ago
Merge from hackweek_boxsorting
11 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)
11 Days Ago
Merge from hackweek_boxsorting
11 Days Ago
Fixed storage adaptor input slot not showing handles
11 Days Ago
Only allow sorting while powered Remove automatic mode Apply translations
11 Days Ago
Merge from main
11 Days Ago
Merge from water_jump_height_change
11 Days Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
11 Days Ago
Merge from rpg_skin
11 Days Ago
Fix ammo vis not initialising properly in some cases
11 Days Ago
Merge from main
11 Days Ago
Merge from food_qol
11 Days Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
11 Days Ago
merge from qol_backpack_gather -> main
11 Days Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
11 Days Ago
Food will now no longer spoil if it is in the arctic biome
11 Days Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
11 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
11 Days Ago
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11 Days Ago
Fix compile error