242,236 Commits over 3,867 Days - 2.61cph!

14 Days Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
14 Days Ago
Add Input.config Fix warnings
14 Days Ago
Create LICENSE
14 Days Ago
Create README.md
14 Days Ago
Document LoadOrigin
14 Days Ago
modular car style suspensions for battering ram and skateboard
14 Days Ago
merge from main
14 Days Ago
Compile fixes
14 Days Ago
BatteringRam now inherits from GroundVehicle
14 Days Ago
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14 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
14 Days Ago
Buildfix: Harmony loader is conditionally built via asmdef settings - Originally there was a mix of code macro checks and asmdef constraints - now it's just asmdef constraints and no code defines - Enabled it for all platforms except editor, instead of just 3 explicit ones(Unity's TestFramework currently builds Win32 players instead of Win64). Tests: with PerfFwk enabled and editor in different(Client, Server, both) modes, ran Pool perf tests in Player/standalone mode. Everything built and succeeded.
14 Days Ago
Update: Exclude unnecesary scenes when PerfFwk is enabled - We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues - It also saves iteration time, since we only build scenes we'll use for perf testing Tests: same as before
14 Days Ago
main -> vines
14 Days Ago
Update: Moving perf tests to PerfFwk plugin - Added additional references to PerfFwk Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
14 Days Ago
Fix more NREs
14 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
14 Days Ago
Fix NREs
14 Days Ago
Add Verbose Hotload Logging option under Help https://files.facepunch.com/ziks/2024-10-11/sbox-dev_AHgWLtzQtX.png
14 Days Ago
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14 Days Ago
updated player prefab
14 Days Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
14 Days Ago
Asset package type doesn't exist anymore
14 Days Ago
Update service api Use new apis, partial obsolete old PackageType enum Fix obsoletes
14 Days Ago
free cam
14 Days Ago
button bits
14 Days Ago
Remove GameAssetType from upload Moving PackageTypes to table Delete AssetType enum Fix facets Use PackageType from database instead of old PackageType Rename old to LegacyPackageType Rename new to PackageType
14 Days Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
14 Days Ago
button header
14 Days Ago
Crumbling platform update + stage updates
14 Days Ago
buttons page
14 Days Ago
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14 Days Ago
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14 Days Ago
Potential fix for wolves jagged jumps
14 Days Ago
Merge from blowpipe
14 Days Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
14 Days Ago
Refactor modifier application so I can use it elsewhere.
14 Days Ago
buttons with razor code
14 Days Ago
split out components
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
merge from fix_crafting_queue_wrong_item
14 Days Ago
merge from planter_night_rainfall_fix
14 Days Ago
merge from launchsite_flow_fix
14 Days Ago
merge from dpv_fixes
14 Days Ago
merge to main surrendering_duck
14 Days Ago
merge from frontier_hatchet_bc_fixes
14 Days Ago
merge from hempcolor
14 Days Ago
Merge from main
14 Days Ago
Merge from thirdperson_orbit_cam