160,405 Commits over 4,566 Days - 1.46cph!

10 Days Ago
Cherrypick 167668 scarecrow error fix
10 Days Ago
Share "wait for navmesh" between fsms
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
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11 Days Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
11 Days Ago
meta files that keep appearing
11 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
11 Days Ago
Shears animation polish pass
11 Days Ago
merge from critters_cleanup
11 Days Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
11 Days Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
11 Days Ago
hide HP bar for dead critters
11 Days Ago
warhead garage door anim improved
11 Days Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
11 Days Ago
fix jobs errors for crabs and jellyfish
11 Days Ago
fix jellyfish SSS
11 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
11 Days Ago
debug tooling-
11 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
11 Days Ago
Cleanup unused frog assets
11 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
11 Days Ago
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11 Days Ago
Merge from gamemode_clans_restrictions
11 Days Ago
Merge from gamemode_clans_restrictions
11 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
11 Days Ago
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11 Days Ago
menu_alloc_fix -> main
11 Days Ago
Scrap king A atlas
11 Days Ago
More changelog cleanup
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Fix invisible renderers after toggling BRG
11 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
11 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
11 Days Ago
Fix tropical3 terrain ref
11 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
11 Days Ago
Undo snuck in files
11 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
11 Days Ago
Cleanup softcore and hardcore changelogs
11 Days Ago
rust 13th birthday cake - lods added - prefabs updated
11 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
11 Days Ago
Min fade value so even brand new tattoos are slightly transparent
11 Days Ago
Updated skinviewer nailgun to use the rigged VM
11 Days Ago
- added updated seagull model, textures and materials
11 Days Ago
Updating warhead garage door rig and open mesh
11 Days Ago
first pass, experimenting
11 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
11 Days Ago
updated nailgun workshopsource model