255,079 Commits over 3,990 Days - 2.66cph!
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Merge from chicken_update
Fixed Beehive inside/outside check
Remove duplicate nvpatch postbuild event
Avoid using parallax for diffuse IBLs, it's causing issues with non-uniform scaled envmaps for minimal actual gains
https://files.facepunch.com/sampavlovic/1b1711b1/SMr1GfypB3.png
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
merge from fonts_fallback
Bunch of arabic font tweaks to fix the weird line spacing
Crafting menu: fixed item name overlapping with the workbench level in some languages
Ensure phrase gets translated when shown as a tooltip
merge from fonts_fallback
First pass on ragdoll for new chicken model
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first
This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
Merge from media_projects
Change all the hardcoded english strings to phrases
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
Added all fonts to the font fallback settings scriptable
Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
Fish & skull ownership item prefab changes
Add ownership when gutting item from fish / crushing skulls
▇▅▉ █▇▍▍▌▉▍▅▍ ▍▇▍█▌▅▌▍▅▅ ▌█▆█▄▋▊▅▆ █▆▇ ▊▋▋█▊ ▄▆▋▉▊▅▇ ▅▉ ▉▇▅ ▆▋▇▌
merge fro io_research_table
Fix compile errors from item ownership
Optimized brick_corner meshes for lightmaps
Merge from item_ownership -> aux2
Updated the language selection dropdown to use proper fonts instead of fallbacks
wooden_floor_b_blend .meta
added wooden_floor_b blend material
https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png