254,395 Commits over 3,990 Days - 2.66cph!

5 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
5 Months Ago
Add baked lights after dynamic ones
5 Months Ago
Hooked up water well NPC avatar
5 Months Ago
Merge from elevator_ShouldNetworkTo_fix
5 Months Ago
Support trace hit position for sphere casts again
5 Months Ago
Move s_LightList out of singleton to the CLightObjectDesc, make other light-like object descriptors use CUtlVectorFixedGrowable instead of linked list ( trashes the cache while iterating ), all of them should be consistent now, use a single light descriptor for all light types Tiled Culling Renderer buffers shouldn't live in Lightbinner, but instead on CLightCullingRenderer itself since they're rendered per view, so we just reuse that memory, Lightbinners are allocated in a pool, so all that memory was wasted on GPU, remove wasteful copy of binned lights on tiled light callback Don't generate shadow frusta for unshadowed lights Separate shadow generation, both shadow maps and the viewproj we pass, into SetupShadowsForLight in Lightbinner, when we do bindless shadows and lightbinner caching, this is where to look for it Go back to do a copy of current light list for CLightCullVisibilityReadback, callbacks can have latency longer than one frame and that list could change Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Add lights to lightbinner through CLightObjectDesc::OnSceneObjectVisibleInView instead of LightBinnerStandard::AddLights
5 Months Ago
Water Well NPC avatar - poster prefab backup
5 Months Ago
Merge from team_ids_run_from_server
5 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
5 Months Ago
Merge from main
5 Months Ago
Vm mat changes
5 Months Ago
Reconnected materials
5 Months Ago
Merge from world_update_2
5 Months Ago
Post merge compile fixes, manifest
5 Months Ago
Merge from main
5 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
5 Months Ago
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5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from main
5 Months Ago
Merge from world_update_2
5 Months Ago
dpv sound polish
5 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
5 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
5 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
5 Months Ago
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5 Months Ago
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
5 Months Ago
Fixed missing physic mat define on sidecar bike
5 Months Ago
update MapImageRenderer to match map shader water logic
5 Months Ago
Restored F7 report popup texts size
5 Months Ago
Leaderboard backup, run #13891
5 Months Ago
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5 Months Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
5 Months Ago
merge from main
5 Months Ago
Add SkinnedModelRenderer.Parameters for better API to set animgraph parameters and show the parameters in inspector https://files.facepunch.com/layla/1b1211b1/sbox-dev_GElUzo5Kpn.mp4
5 Months Ago
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5 Months Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
5 Months Ago
Cliff DecorUniformTest progress / better coverage
5 Months Ago
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5 Months Ago
Various fixes
5 Months Ago
merge from localization
5 Months Ago
Compile fix
5 Months Ago
merge from enable_monument_scenes -> main
5 Months Ago
Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name )
5 Months Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
5 Months Ago
Add stub GBuffer.hlsl for DepthNormals() mode and move ToolVis to it's own file and class so it's not a mess, aiming to remove ToolVis() mode, S_DISABLE_SPECULAR_HIGHLIGHTS not referenced anywhere
5 Months Ago
initial 3p setup, entity updates
5 Months Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported