244,540 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Better JumpPosition logic
5 Months Ago
Ladders can be trigger volumes
5 Months Ago
Fix MapCallouts NRE
5 Months Ago
Work in progress - added Laplacian on Gaussian for edge preservation + darkness control + other small changes Ditto
5 Months Ago
Vibration output
5 Months Ago
Map callouts
5 Months Ago
Support more binding types, wrap xr calls in OPENXR_CHECK(...)
5 Months Ago
Hide xhair while dead or we don't have a viewer
5 Months Ago
Make the minimap bigger while the scoreboard is open
5 Months Ago
FPXR returns error codes for various functions now, doesn't use builder pattern for instances FPXR enum update Initial XR input support
5 Months Ago
Use struct constructor instead of builder pattern for instances Remove "reserved" enum entries Add vjson (zpostfacto/vjson) Load action sets, actions, and bindings from actions.json (similar to how steamvr does it)
5 Months Ago
storage building large - wip, material definitions
5 Months Ago
Clear player body's interpolation when setting ragdoll state
5 Months Ago
Clamp minimap coords, use better bbox projection for volumes
5 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
5 Months Ago
Fixed masks not being applied to outfits
5 Months Ago
Fixed potential NRE in scoped weapon
5 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
5 Months Ago
player update. 3p revolver animations edited to match viewmodel
5 Months Ago
Fix spectating players not seeing sniper scope
5 Months Ago
Fix case where you couldn't spectate the remaining player
5 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
5 Months Ago
Always show map markers when there's no viewer
5 Months Ago
Prevent players from colliding with weapon pickups
5 Months Ago
Return to menu for now
5 Months Ago
Merge from main
5 Months Ago
Anarchists outfit adjustments
5 Months Ago
Finish Screen
5 Months Ago
Add DiscardCategories, DiscardSubcategories
5 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up
5 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
5 Months Ago
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5 Months Ago
Use Sandbox.Json.options in BaseFileSystem JSON methods
5 Months Ago
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5 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
5 Months Ago
added impact_sparks fx
5 Months Ago
adjust player post-processing
5 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
5 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
5 Months Ago
Fix ragdoll
5 Months Ago
Gizmo.Draw.LineCapsule fix (#5600)
5 Months Ago
Tutorial button
5 Months Ago
DataHelper for reading / writing to FileSystem.Data Makes sure that custom converters are used, for things like GameResource references. Fix UFItems defaults Default item resources had been moved to resources/items/default, and let's use them as the defaults in SetUpUnicycle in case any are null in unicycle.dress.json
5 Months Ago
merge from main
5 Months Ago
Minor collider edit
5 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
5 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
5 Months Ago
v_mp5: various changes, see commit comments • 'b_deploy' is now 'b_deploy_skip' and has the opposite behaviour • reworked knob manager logic to work around the unfortunate fact that animgraph has a 1-tick delay on properly reading tags 😭 • reworked sprint pose manager logic so that the graph doesn't always start in an on-off pose transition • updated idle pose to take less screen space • fixed idle pose having a 0.1 degree rotation offset on the camera & having wrong frame count • small improvements to reload animations
5 Months Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
5 Months Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change