244,541 Commits over 3,898 Days - 2.61cph!
alleyslope map progress, scaffold tower, more scaffold prefabs, fixing some issues with existing prefabs
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set plank wall prefabs static, updates to alleyslope map
Fixed vendors not working on fishing village a and c
Thank you Alistair!
Changed vendor flags on fishing village a and c
Update unicycle on item change
updated impact_blood_mist fx
Add sbox-libevents library
Replace IKillListener with PlayerKilledEventArgs event
Fixed RegisterMetaTable still creating a new table
Try to encourage models to be unloaded on disconnect
Minor cleanups
Block path concommand
Fixed unmounting GMAs leaving behind empty folders internally
Fixed whereis sometimes not finding the culprit workshop addon
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
Fixed whereis sometimes not finding the culprit workshop addon
Fixed unmounting GMAs leaving behind empty folders internally
Block path concommand
Minor cleanups
Try to encourage models to be unloaded on disconnect
Fixed RegisterMetaTable still creating a new table
Initial commit
Basic event dispatching / handler ordering
Swap character controller scene to mesh edit
Don't uncrouch if we can't
- Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
Vendor now destroys barricades that it runs into
Don't need to clear interpolation when cloning these prefabs in fixed update now
Don't interpolate when setting local transform within fixed update if the GameObject isn't enabled. Fixes trying to interpolate to initial position when cloning GameObjects in fixed update, but really we need a way to say "was the game object created this frame" and if it was then don't interpolate.
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Commit marking more components as [MapGeneration]
Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
Clean up character controller scene
fix map references for tutorial
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
map organization, delete old test maps, update season1maps
deleting unused and reorganizing prefabs
always applying stability/righting forces when mounted, rather than needing fuel
DPV Work
- able to submerge and resurface like a sub
- steerable, with some artifical damping when turning to improve the feel
- simple headlight setup
- simple ik hand targets
replace stop decal on tutorial, unsaved blender file
Clean up
When fetching extensions, check if we want to initialise rather than if we have initialised
Bradley now destroys barricades in its path
Allow demo recorder UI to be visible in debug camera view
Port SteamVR actions over to Facepunch.XR format, update fpxr lib
Show openxr error if xr operation doesn't succeed
Check if parsing json actually worked, if not then show error
Create input instance
Run OPENXR_CHECK inside input ctor, add comment about some runtimes throwing errors
Removed Median Denoising
Median denoising proved of no real value, so removed it.
Fixed vendor positions
Fixed weird wheel placement issues