244,551 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Redone how muzzle flashes work
5 Months Ago
prop prefabs
5 Months Ago
plank walls, blend file updates
5 Months Ago
unsaved tutorial map, narrow plank pieces
5 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
5 Months Ago
added ejectionport_gas fx
5 Months Ago
impact_blood_mist vfx
5 Months Ago
Fix my fuckup
5 Months Ago
Fix my fuckup
5 Months Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
5 Months Ago
Handcuffs block crafting.
5 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
5 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
5 Months Ago
Show winning team at end of TDM
5 Months Ago
Desaturate while spawn protected
5 Months Ago
Volumetrics track light changes.
5 Months Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
5 Months Ago
TDM spawn point selection rewrite
5 Months Ago
adjusted trike sizing
5 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
5 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
5 Months Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
5 Months Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
5 Months Ago
added suppressed muzzleflash https://files.facepunch.com/jason/1b0511b1/sbox-dev_xcSjmTtIeI.mp4
5 Months Ago
Open editor undo system up, debug dock Delete SceneWorld objects when processing scene deletes Components/GameObjects start disabled when creating, to avoid enable and quickly disable Fix possible NRE when deleting camera Call SceneWorld.DeletePendingObjects when clearing scene Add Scene.Editor (ISceneEditorSession), allows game to talk to the EditorSession (gizmos etc) Also make selection its own undo system - don't need to save the scene on every click Fix undo system's snapshot system not complying with other undo actions
5 Months Ago
Menu fix
5 Months Ago
hooked up more muzzle flashes added shotgun muzzleflash
5 Months Ago
swat vehicle dev
5 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
5 Months Ago
Don't show push menu if player is dead or sleeping
5 Months Ago
we love a lil tasteful bloom
5 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
5 Months Ago
Remove Log.Info from SceneCubemap
5 Months Ago
Clear player velocity on teleport (can no longer jump thru respawns)
5 Months Ago
How did this end up here
5 Months Ago
Out ptr Better formatting for default stdout logs
5 Months Ago
Better error checking, treat errors as warnings & compile with warning level 4
5 Months Ago
Put deathmatch spawns under a parent object
5 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
5 Months Ago
Only do SceneCubemap.RenderDirty() when it actually updates rather than every frame Only clear up light count instead of also envmap count on AllocateLights()
5 Months Ago
Add muzzle attachment to both spaghelli models
5 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
5 Months Ago
Tweak deathmatch spawns, add a bunch more
5 Months Ago
Clear interpolation properly and don't apply new interpolation if transform update received over network with clear interpolation flag Another minor fix
5 Months Ago
player update. edited db shotgun reload animation
5 Months Ago
cards can hide event message increase max grid size more images card shaking balloon playsfx more sfx, timer bar tweaks
5 Months Ago
Merge from main
5 Months Ago
Fix status text / timer networking for late joiners Fixes #59 Fix NRE in PlayerInventory.Balance
5 Months Ago
added rifle_muzzleflash vfx
5 Months Ago
SceneStats: include DynamicSceneObject render stats, lights/shadow stats