134,728 Commits over 4,293 Days - 1.31cph!
Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
Fixed Linux/Mac compile error due to usage of variable name "default"
Fixed some compile warnings
Even more compile warning fixes
MORE warning fixes
Display a warning message when main menu is blocked too many times
A message about how to bypass the block
Fixup gamemode hook calling code for consistency
Also hopefully prevent a a case of cryptic "trying to call <type>" errors.
Also fixes crashes due to Lua panics
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Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
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Fix root motion not properly handling rotation
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Cliff alignment test scene
Updated player_model bind pose
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rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Quick update to WIP ruin blockouts
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got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
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Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
subtracting
100806 - trike wheels lod3 normal fix
exported a test wolf run 180 turn left animation
Hook wolf new leap anim, make root motion extractor a context menu tool
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Refillvitals now removes bleed
Check player is god before applying bleed damage
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
Merge from hurt_overlay_changes
FX for broken road barrier.
Rotated one barrier a little bit to match access lights.
Lighting progress.
Related new mats.