138,369 Commits over 4,474 Days - 1.29cph!

6 Days Ago
New powerline effects turn on/off with powergrid
6 Days Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
6 Days Ago
merge from ui_disconnect_cleanup
6 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Manifest
6 Days Ago
merge from charm_craft_fix
6 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
6 Days Ago
Merge from main
6 Days Ago
Adjusted rock_formation_d some more to avoid gaps
6 Days Ago
Whitebox progress
6 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
6 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
6 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
6 Days Ago
invisible water producer variant, applied to pipes, manifest
6 Days Ago
remove greyboxing from water pipe prefab w/ new asset
6 Days Ago
added maintainables to WTP monument scene + S2P
6 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
6 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
6 Days Ago
Fixed this mat being emissive on abandoned static env assets.
6 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
6 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
6 Days Ago
Removed redundant Unity tools entry
6 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
6 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
6 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
6 Days Ago
merge from shield_anim_subsystem
6 Days Ago
Added active FX, sounds and env volume to the pipe hole.
6 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
6 Days Ago
designs for underground stations
6 Days Ago
rock sculpture steam id and placeholder icon
6 Days Ago
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
6 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
6 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
6 Days Ago
merge from darts_game
6 Days Ago
Move shields to subsystems
6 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
6 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
6 Days Ago
Prevent error spam about _EnvVolumeBuffer
6 Days Ago
placeholder games wallpapers
6 Days Ago
Adding sheep rig and animation exports
6 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
6 Days Ago
Prevent DoF from rendering on non-game cameras
6 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
6 Days Ago
Prevent the blur optimized effect from running on non-game cameras
6 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
6 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
6 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
6 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug