138,376 Commits over 4,474 Days - 1.29cph!

6 Days Ago
Prevent DoF from rendering on non-game cameras
6 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
6 Days Ago
Prevent the blur optimized effect from running on non-game cameras
6 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
6 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
6 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
6 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
6 Days Ago
Stop pool dismounts making you fly
6 Days Ago
Stop players feet clipping into the ground whilst playing pool
6 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
6 Days Ago
Merge from conversation_typewriter_fixes
6 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
6 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
6 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
6 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
6 Days Ago
Updating arrow world model prefabs
6 Days Ago
LOD states for damage states (lockers)
6 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
6 Days Ago
texture optimisation
6 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
6 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
6 Days Ago
Compile fix 2
6 Days Ago
wooden crate 2 lods and gibs
6 Days Ago
Fix pooltable collider NRE
6 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
6 Days Ago
Added disclaimer text on the pooltable
6 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
6 Days Ago
Null check player in RPC_FireThruster
6 Days Ago
backpack model.meta
6 Days Ago
Fixed compiler errors from merge
6 Days Ago
Compile fix
6 Days Ago
remove editor hacks
6 Days Ago
Server-side mount enforcement check for power
6 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
6 Days Ago
merge from apartment_s2p_spawner -> main
6 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
6 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
6 Days Ago
merge from bootstrap_fastmode
6 Days Ago
merge from bootstrap_logs
6 Days Ago
merge from game_room_dlc
6 Days Ago
Merge from main
6 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
6 Days Ago
Supermarket freezer new sounds
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
6 Days Ago
Remove _UsingRRP dynamic branch
6 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
6 Days Ago
S2P apartments
6 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
6 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.