225,832 Commits over 3,714 Days - 2.53cph!

3 Days Ago
merge from wiretool_fixes2
3 Days Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
3 Days Ago
Test velocity relative to ground normal in CheckGround() (#64)
3 Days Ago
While grounded, keep position 1 unit above ground (#64)
3 Days Ago
merge from hackweek_renderlod_collapse
3 Days Ago
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3 Days Ago
merge from horse_fixes
3 Days Ago
merge from cargo_time_hotfix
3 Days Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
3 Days Ago
merge from missing_lightlod_finder
3 Days Ago
Changing primitive type of mesh now works with multiple selection
3 Days Ago
3rd person eject fix
3 Days Ago
Same thing for no shadow lights missing their AmbientLightLOD component
3 Days Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
3 Days Ago
SKS attachments and FX
3 Days Ago
Wrong docs
3 Days Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)
3 Days Ago
Use enum for now
3 Days Ago
openxr_loader lib Add Facepunch.XR native library Initial bindings to Facepunch.XR
3 Days Ago
Reimplemented movement tilt
3 Days Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
3 Days Ago
Start designing FromStates, state entry scores PatrolState is implemented using scoring system now
3 Days Ago
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
3 Days Ago
Added smooth time. New direction calculations
3 Days Ago
Only enable motion if we're the owner (or we don't network bodies)
3 Days Ago
Heli now sways rotation
3 Days Ago
move viewport/instance gizmo settings to EditorCookie from ProjectCookie
3 Days Ago
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3 Days Ago
Initial experiment with networked Model Physics
3 Days Ago
save/restore sceneview layout
3 Days Ago
master house wip
3 Days Ago
Actually apply TimeSinceFootstepEvent Stop reacting to our own footsteps General cleanup Give the other guy a patrol path so he can return to it after battering the crackhead Update AI playground scene
3 Days Ago
Score, basic HUD
3 Days Ago
Helper utility to walk AI actors to a set destination (RTS style) Refactor AttackingState to be derived from Chase, AI can fight eachother kinda now Fallback for if the attacker lost its target somehow AI broadcast footstep stimuli too
3 Days Ago
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3 Days Ago
ControlObjectWidget: don't create an instance for AG properties
3 Days Ago
Re-implementing wire slack
3 Days Ago
merge from water-fog-scatter-strength
3 Days Ago
Merged wiretool_fixes2 into wire_slacking
3 Days Ago
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3 Days Ago
merge from chat_ui_fix
3 Days Ago
merge from patrolheli_npc_fix
3 Days Ago
merge from heli_changes_3_fixed
3 Days Ago
merge from ship_patrol_path_vis
3 Days Ago
merge from fix_demolish_radial_menu_order
3 Days Ago
add support for per-widget toolbar actions
3 Days Ago
Hotload: ignore Microsoft.CodeAnalysis
3 Days Ago
Added art for prisoner hood overlay
3 Days Ago
Merge from map_perf_improvements2
3 Days Ago
rework to single layout and splitter, disable new tab creation for now