130,911 Commits over 4,232 Days - 1.29cph!

12 Days Ago
wip BBS volume checks
12 Days Ago
merge from naval_update
12 Days Ago
Add more playables null checks
12 Days Ago
Fixed protobuf
12 Days Ago
merge from main -> helicopter_flare_balance_pass
12 Days Ago
setup chainsword 3p anims
12 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
12 Days Ago
main -> naval_update
12 Days Ago
Feedback changes
12 Days Ago
wallpaper_viewmodel_fix -> main
12 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
12 Days Ago
merge from main
12 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
12 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
12 Days Ago
merge from ui_overhead_optims
12 Days Ago
merge from main
12 Days Ago
Coffecan helmet repose
12 Days Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
12 Days Ago
revised unlock rareity costs 15, 30, 60, 120
12 Days Ago
Merge from parent
12 Days Ago
merge from main
12 Days Ago
Compile fix
12 Days Ago
mini fridge deployable test folder setup
12 Days Ago
merge from cobweb_wallpaper_fix
12 Days Ago
merge from cabins_puzzlereset_fix
12 Days Ago
merge from cargoship_cameras
12 Days Ago
merge from wm_outline_fixes
12 Days Ago
merge from puzzle_reset_train_tunnels_fix
12 Days Ago
merge from m15_emissive_fix
12 Days Ago
merge from guide_materials_tweaks
12 Days Ago
merge from server_history_dns
12 Days Ago
merge from fix_queryvisbug
12 Days Ago
Add one more camera, give all of them some more better names
12 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Cleanup
13 Days Ago
Reset the rads value
13 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
13 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
13 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
13 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
13 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
13 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
13 Days Ago
Merge from main (resolved WTP conflict)
13 Days Ago
Merge from wtp_rock_sewer_fix
13 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
13 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
13 Days Ago
Some WIP improvements for climbing on water junkpiles
13 Days Ago
Backup
13 Days Ago
Interior