126,360 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Final torchholder enabled state. Blue bottomed atlas variant.
2 Years Ago
Updated skinning Proper burstcloth bone names
2 Years Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
2 Years Ago
Major clean up in preparation for integration of accumulation-based DoF and AA
2 Years Ago
Merge from beltbar_text
2 Years Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
2 Years Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
2 Years Ago
Merge from main
2 Years Ago
Show keybind text for belt bar buttons
2 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
2 Years Ago
Merge from island_spawning
2 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
2 Years Ago
Unsaved
2 Years Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
2 Years Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
2 Years Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
2 Years Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
2 Years Ago
Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix
2 Years Ago
Added high bone count test
2 Years Ago
Debug force open map no longer constantly turns the map on and off
2 Years Ago
Large explosion stuff & temp working files.
2 Years Ago
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2 Years Ago
Temporarily disable cloth sash
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from post-radial-blur
2 Years Ago
Added ExplosionScreenBounceFade script
2 Years Ago
Added explosions overlay script
2 Years Ago
Fixed radial blur line endings
2 Years Ago
Small NRE fix to LensDirtinessEffect
2 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
2 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
2 Years Ago
wip / testing
2 Years Ago
First version of post-process radial blur
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
2 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
2 Years Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
2 Years Ago
Fixed map marker list going off screen when adding lots of markers
2 Years Ago
merge from wr_scale_fixes
2 Years Ago
merge from parachute_dismount_improvements
2 Years Ago
merge from water5-black-flicker-fix
2 Years Ago
Fill TC content
2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name