126,237 Commits over 4,171 Days - 1.26cph!

60 Days Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
60 Days Ago
Redo all of the tooltips for each of the filters
60 Days Ago
Update Server Entry tags to use the new tooltips
60 Days Ago
Remove transition from session page
60 Days Ago
Standardise play mode filtering tooltips
60 Days Ago
Change shadow update group init order
60 Days Ago
merge from main
60 Days Ago
Fixed legacy furnace skin viewer issues
2 Months Ago
Cleaned up demo window
2 Months Ago
Merge from main
2 Months Ago
update base stor eprefab, improve tags design
2 Months Ago
Working in the new haze falloff feature WIP.
2 Months Ago
Walkway progress / scaffolding stairs
2 Months Ago
Demos & play using same search styles
2 Months Ago
merge from main
2 Months Ago
Shadow manager NRE fix
2 Months Ago
merge from new_menu
2 Months Ago
merge from main
2 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
2 Months Ago
Compile fixes
2 Months Ago
merge from new_menu
2 Months Ago
merge from new_menu
2 Months Ago
merge from main
2 Months Ago
Merge Decals & Metrocop texture changes/fixes
2 Months Ago
Revert asset changes
2 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
2 Months Ago
Implemented support for instances in motion and other fixes
2 Months Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
2 Months Ago
Merge the compile error fix from x86-64
2 Months Ago
Remove code to pack monument scenes bundle (unused)
2 Months Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
2 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
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2 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
2 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
2 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
2 Months Ago
Make Linux happy
2 Months Ago
priv prefab tweak
2 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
2 Months Ago
2 Months Ago
added textures and updated material for pilot hazmat backpack
2 Months Ago
2 Months Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
2 Months Ago
add per-biome, per-weather fog start distance ramps
2 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
2 Months Ago
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2 Months Ago
Merge from medical bay props
2 Months Ago
Simpify filtering logic
2 Months Ago
merge from main