131,033 Commits over 4,232 Days - 1.29cph!

50 Days Ago
BBS fix
50 Days Ago
Fixed blunders in deep sea commands
50 Days Ago
Ensure a full 360 degrees of directions are generated
50 Days Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
50 Days Ago
merge from ui_animators_optims
50 Days Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
50 Days Ago
merge from main
50 Days Ago
Mannequin Mat
50 Days Ago
Added mannequin Male and Female
50 Days Ago
merge from naval_update
50 Days Ago
merge from main
50 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
50 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
50 Days Ago
Merge from main
50 Days Ago
Merge from material_reserialization_tool
50 Days Ago
Added a tool for forcing reserialization on materials for a specified shader
50 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
50 Days Ago
merge from main
50 Days Ago
merge from cargo_oilrig_path_fix
50 Days Ago
halloween bats and muertos wallpaper icons
50 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
50 Days Ago
Updated common foods loot to include corn, honey and potato
50 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
50 Days Ago
Codegen and localization rebuild
50 Days Ago
Merge from naval_update
50 Days Ago
Restore mission rewards rebalance lost in merge
50 Days Ago
Updating large sail rig with LODs
50 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
50 Days Ago
meta_shift/loot -> main
50 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
50 Days Ago
Better oil rig avoidance when exiting the map
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
50 Days Ago
Finalise deep lake
50 Days Ago
Clicking anywhere outside the popup closes it
50 Days Ago
Improve responsiveness of crosshair popup
Rin
50 Days Ago
Large waterbody progress
50 Days Ago
Improved traversal up floating stairways
50 Days Ago
subtract 131590 editor_force_on_helicopter
50 Days Ago
radtown puzzle bypass fix
50 Days Ago
merge from main
50 Days Ago
Redid manifest update after merge
50 Days Ago
merge from main
50 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
50 Days Ago
merge from radtown_scene_select
50 Days Ago
Fix radtown not in editor scenes menu
50 Days Ago
merge from editor_force_on_helicopter
50 Days Ago
merge from marker_teleport_underground