191,579 Commits over 3,228 Days - 2.47cph!

7 Months Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
7 Months Ago
Update pixel_material.vfx
7 Months Ago
Test for updating block model entities ith torch light / sunlight + hue shift
7 Months Ago
devlocalcoord shader with bump + spec for Paddy
7 Months Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
7 Months Ago
World reflection quality slider in settings goes up to 3
7 Months Ago
Material fixes follow up
7 Months Ago
navmesh/area type switching wip tests
7 Months Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
7 Months Ago
Ceiling halogen - lods
7 Months Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
7 Months Ago
Ceiling light - gibs and lods Merge branch 'master' of sbox
7 Months Ago
Merge from cubemap_ambient_light
7 Months Ago
Merge from main
7 Months Ago
Backup 2022/06/28 10:50:00 UTC
7 Months Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
7 Months Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used
7 Months Ago
Added old ambient additively on top of the new ambient light (can be used to explicitly brighten certain environment types)
7 Months Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
7 Months Ago
merge from main
7 Months Ago
Only update reflection probe / ambient light etc while moving to better hide parameter adjustments (as per petur's suggestion)
7 Months Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
7 Months Ago
cherry pick 6842
7 Months Ago
Material fixes follow up
7 Months Ago
metal_beam and metal_beam_b texture sets refresh
7 Months Ago
Merge from cui_improvements
7 Months Ago
Merge from spectate_crosshair
7 Months Ago
Fixed hit markers not working in spectate mode
7 Months Ago
Fixcars refills ore wagons
7 Months Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
7 Months Ago
Improved animation system for the output hopper
7 Months Ago
Merge from main
7 Months Ago
Backup 2022/06/28 04:50:00 UTC
7 Months Ago
Update the hopper visuals when item amounts change (not just item count)
7 Months Ago
Force a network sync when output hopper content changes, so the client gets the visual update for the ore mesh (and its collider) right away
7 Months Ago
Fixed GetPercentFull() not handling fractions correctly (float cast)
7 Months Ago
Merge Main -> Trainyard Update
7 Months Ago
Add SceneModel.SetAnimGraph
7 Months Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
7 Months Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
7 Months Ago
Merge from main
7 Months Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
7 Months Ago
Balanced the spawn population values for the new system
7 Months Ago
Fix bug getting corner half edges or vertices of face
7 Months Ago
Arctic base WIP
7 Months Ago
Adjust materials
7 Months Ago
Merge compile fix
7 Months Ago
Darken environment, spawn a light in the center of each room Remove unused
7 Months Ago
Merge from main
7 Months Ago
Increase wall thicness