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129,706 Commits over 4,140 Days - 1.31cph!

2 Months Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
2 Months Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
2 Months Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
2 Months Ago
Viable fogging.
2 Months Ago
setup semi auto m15 skin with latest mesh
2 Months Ago
merge from new_menu
2 Months Ago
Client compile fix
2 Months Ago
Progress backup.
2 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
2 Months Ago
merge from new_menu
2 Months Ago
Assigned but its value is never used compile fixes
2 Months Ago
merge from new_menu
2 Months Ago
Made the store debug commands not editor only for now
2 Months Ago
Bunch of server compile fixes to get ready to merge
2 Months Ago
Store medieval pack section
2 Months Ago
Gesture wheel compile fix
2 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
2 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
2 Months Ago
Minor animation changes and scrollbar sizes
2 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
2 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
2 Months Ago
Block placement rules wip
2 Months Ago
Fixed weekly skin modal not opening
2 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
2 Months Ago
Missing files
2 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
2 Months Ago
merge from /MiscMissingSounds
2 Months Ago
merge from add_missing_excavator_sfx
2 Months Ago
merge from codeanalysis_build_stripping
2 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
2 Months Ago
merge from abyss_storage_fix
2 Months Ago
Restore settings gesture wheel prefab guid
2 Months Ago
Remove RendererBatch from whitebox pieces
2 Months Ago
Manifest
2 Months Ago
Merge from parent
2 Months Ago
merge from mo' env volume changes
2 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
2 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
2 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
2 Months Ago
Merge from photo_filter
2 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
2 Months Ago
Merge from fish_pose_fix
2 Months Ago
Upgrade fbx exporter for exposed export options API
2 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Some improvements to free spray behaviour on external walls