240,170 Commits over 3,837 Days - 2.61cph!
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
Shutdown HTML after VGUI
Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit
Fix crash when prop_door's have no model
Added titles to disconnect messages based on the message source
Delete unused bugreporter.dll files
Delete unused sixense dlls
Delete unused headtrack_oculus dlls
Exclude unnecessary files from dedicated servers on windows
Added "quit keep_players" option to not force disconnect players
Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
Updated Terrain tool icons from Jen
Fixed layout issues with scrollbar and scrollrect
Setup proper padding for inside vendor listings
Hide scrollbar
Added out of stock colour support.
Added scrollable single vendors
Added scrollable all vendor listings
Modified single vendor UI prefab
Adjust layout again
Only network contents of backpack to the player wearing it
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085
Most were already binary FBX, but a few of the earliest ones were ASCII.
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
Fixed return type on public method
Returns IEnumerable, order by Fraction
Swapped vendor list to be a dictionary.
Clear vendor list on press of new marker.
Blur LineEdit on escape pressed
sbox-issues/issues/4438
Added tweening to vendor list
Slimmed down icons and text. Thinned divider.
Redone colouring and layout on single vendor
Move MemberInfo.ToSimpleString() extension to Sandbox.System
Add Stirng.HtmlEncode() / UrlEncode() extension methods
ActionGraph: type name formatting fixes
Add close dialog when closing the editor main window, checking all loaded editor scenes
https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
player update. edited crossbow holster position on entity
Fix network message chunking not actually doing shit
Tweak string table initialization
Unit test validate StringTable
Second fix attempt for PostProcessLayer material error when joining a server
Player shown toast if machine has no sell orders.
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog
https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
Prevented vendors list from being null
WrappedPropertySet/Get also have Attributes defined. Two methods with the same name but different signatures will now have unique static attribute list. Fixed attribute constructor issues for backing static attributes.
Merge from metal_detector
Update template.gitignore to ignore some editor project files
Only change ident field inside project creator window if necessary
Fixes sbox-issues/issues/4433
Add support for (de)serializing component fields
Scale gizmo plane (#1432)
* Allowing scaling along 2 axis
https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
Don't use the same assembly twice
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
Recent textures to HQ when applicable
SceneUtility.Instantiate becomes gameobject.Clone( ... )
Fix attempt for PostProcessLayer material error when joining a server
Subtracted
91121,
91122 (nuking streaming for merge)
Disable vm bob & sway when in sweet spot scanning mode