240,170 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
9 Months Ago
Shutdown HTML after VGUI Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit Fix crash when prop_door's have no model Added titles to disconnect messages based on the message source Delete unused bugreporter.dll files Delete unused sixense dlls Delete unused headtrack_oculus dlls Exclude unnecessary files from dedicated servers on windows Added "quit keep_players" option to not force disconnect players Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
9 Months Ago
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
9 Months Ago
Updated Terrain tool icons from Jen
9 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
9 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
9 Months Ago
Only network contents of backpack to the player wearing it
9 Months Ago
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085 Most were already binary FBX, but a few of the earliest ones were ASCII.
9 Months Ago
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
9 Months Ago
Fixed return type on public method
9 Months Ago
Returns IEnumerable, order by Fraction
9 Months Ago
Initial commit
9 Months Ago
added drying rack 02
9 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
9 Months Ago
Blur LineEdit on escape pressed sbox-issues/issues/4438
9 Months Ago
Added tweening to vendor list
9 Months Ago
Slimmed down icons and text. Thinned divider.
9 Months Ago
Redone colouring and layout on single vendor
9 Months Ago
Move MemberInfo.ToSimpleString() extension to Sandbox.System Add Stirng.HtmlEncode() / UrlEncode() extension methods ActionGraph: type name formatting fixes
9 Months Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
9 Months Ago
player update. edited crossbow holster position on entity
9 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
9 Months Ago
Second fix attempt for PostProcessLayer material error when joining a server
9 Months Ago
Player shown toast if machine has no sell orders.
9 Months Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
9 Months Ago
Prevented vendors list from being null
9 Months Ago
Codegen, manifest
9 Months Ago
Remove unused debug args
9 Months Ago
WrappedPropertySet/Get also have Attributes defined. Two methods with the same name but different signatures will now have unique static attribute list. Fixed attribute constructor issues for backing static attributes.
9 Months Ago
Protobuf gen
9 Months Ago
Merge from metal_detector
9 Months Ago
merge from main
9 Months Ago
Update template.gitignore to ignore some editor project files
9 Months Ago
Only change ident field inside project creator window if necessary Fixes sbox-issues/issues/4433
9 Months Ago
Merge from main
9 Months Ago
Add support for (de)serializing component fields
9 Months Ago
Compile fix
9 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
9 Months Ago
Don't use the same assembly twice
9 Months Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
9 Months Ago
Recent textures to HQ when applicable
9 Months Ago
Clean up
9 Months Ago
Remove Time.Tick
9 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
9 Months Ago
Fix attempt for PostProcessLayer material error when joining a server
9 Months Ago
Subtracted 91126, 91129, 91131 (nuking streaming for merge)
9 Months Ago
Material fixes
9 Months Ago
Support gizmo rotation
9 Months Ago
Subtracted 91121, 91122 (nuking streaming for merge)
9 Months Ago
Disable vm bob & sway when in sweet spot scanning mode