256,440 Commits over 4,018 Days - 2.66cph!

10 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
10 Months Ago
Clear map when clearing map property Fix copying from map asset paths
10 Months Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
10 Months Ago
▍▌▌▉▄▅▌ █▅▄▇_▍▊▊▆▋▊_▊▉▅
10 Months Ago
Everything in this branch - cleanup
10 Months Ago
Removed the IgnoreCollision, let fireballs collide with each other again
10 Months Ago
Subtract 97289. Didn't fix it 100%
10 Months Ago
Happy with this
10 Months Ago
10 Months Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
10 Months Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
10 Months Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
10 Months Ago
Kill StateMachine experiment and all associated code
10 Months Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
10 Months Ago
Fixed insufficient stack overflow
10 Months Ago
merge from optimize_sam_site
10 Months Ago
subtracting heli_global_bridge_client_fix - client compile
10 Months Ago
Update .gitignore
10 Months Ago
▅██▇▆ ▄▅▍▆ ▉▆▆_▇▌▋_▇▇▇▅▇▄_▉
10 Months Ago
merge from sleeping_death_info_safezone
10 Months Ago
merge from heli_global_bridge_client_fix
10 Months Ago
merge from quickmove_genetics
10 Months Ago
merge from map_perf_improvements2
10 Months Ago
merge from promote_leader_update
10 Months Ago
▍▊▆▄▉▌█▍ ▉▆▌▉▅ ▊▉ ▊▋▊▍▄▆
10 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
10 Months Ago
Compile fix
10 Months Ago
merge from favorites_cached
10 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
10 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
10 Months Ago
Build phrases
10 Months Ago
▇▉▇ ▉█▋▇█▊ ▋▋▄▇▄ ▊▆▌▇▋▇▇ ▇█ ▇▅▄▇▊▇▊▍▋█▊▍▋▌▆▉ ▄▍▌▍█ ▌▄▍ ▅▆▍▆ ▍▄▉ ▋▍▅▍▇▇▇ ▊▄ ▄▌▍▊▋▅▍ ▇▉▋ ▊▇ █▇▄▉▅-▅▆ ██▇ ▍▋▍▌▍▉ ▍▌▅ ▋▆▋▍▉
10 Months Ago
Render target API (for swapchains)
10 Months Ago
Server+client compile fix
10 Months Ago
merge from nexus
10 Months Ago
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight
10 Months Ago
▊▅▌ █▅▇▄▍▄▌▄▅ ▍█▅▅▋, ▆▊▇▊ ▅▉▊▊▌▄▉▄▉
10 Months Ago
More WireTool code cleanup and comments for future me
10 Months Ago
latest work in progress on master house
10 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
10 Months Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
10 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
10 Months Ago
merge from fix_translation_default
10 Months Ago
Fixed saving issue with debug language
10 Months Ago
Set default debug language back to 0 - sorry!
10 Months Ago
Static library Headless support Example project
10 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
10 Months Ago
Prevent heli from crashing at quarry
10 Months Ago
Pump events
10 Months Ago
Patrol points now take the height of the ground into consideration