128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Beanbag seat - Updated icons with new textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                m249 - updated weapon audio timings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update related monument prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix overlapping metal/glass colliders in shop fronts and security doors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block spray can reskinning of ceilinglight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper - tweaked carpet, added hexagon tiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store takeover editor following the localization changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated timing of world sks reload weapon anim
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Move recast code to the rust native project
- Rust native local DLL build to test
 
                
                
                
                
                
             
         
        
            
            
            
                
                split collider data SO out into its own file
 
                
                
                
                
                
             
         
        
            
            
            
                
                better default params and fixed it not actually using the target MeshFilter it's given
 
                
                
                
                
                
             
         
        
            
            
            
                
                More set dressing floating walkways and docks WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjust shore epsilon for terrain-water check
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ceiling fluorescent light is now a redirect skin of the ceiling light
Power consumption upped to 2
Affects growables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove non threadsafe timeWarning from multithreaded part
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Beanbag Seat - Updated textures with colour changes and added fuzz shader
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                ContainerIOEntity now has a isLockable field
Made the wall cabinet lockable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                positioned lock empty in wall cabinet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                package modifications
- built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters
- made lib editor only
- compatibility changes for new version
- removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
 
                
                
                
                
                
             
         
        
            
            
            
                
                gunshot_network_range_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Import UniTask
- Run navmesh generation on a background thread
- Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for double audio trigger bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure the AK variants have the same sound range as the base ak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating city scene cleanup 
Medical bay progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating walkways set dressing WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkway roof corner pieces for medical bay tent 
Set shadowcasting on tarps to 2 sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved mannequin body part prefabs to their own folder so theyre easier to find
 
                
                
                
                
                
             
         
        
            
            
            
                
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