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134,298 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
wip backup
1 Year Ago
Anim debugging
1 Year Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
1 Year Ago
Updating out break scientist skinning
1 Year Ago
Animation updates to blowpipe viewmodel content
1 Year Ago
Added thinner diamater radial piper nigrum kit pieces
1 Year Ago
phrases
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
1 Year Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
1 Year Ago
range_visuals_reconnect_fix -> main
1 Year Ago
Fix range visuals not working after a disconnect and reconnect
1 Year Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
1 Year Ago
Let's try that again, merge from obisidian knife
1 Year Ago
merge from obisianknife
1 Year Ago
Merge from discord_item (with item ID filled in)
1 Year Ago
jungle gantry fixes
1 Year Ago
merge from softcore_update (groundwatch_caching branch)
1 Year Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
animator updates
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
boomerang -> jungle_update
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
merge from softcore_update/containers_auth
1 Year Ago
Fixed corpses not decaying because they're immortal
1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
Put some missing vine kits in scene
1 Year Ago
Continuing work on piper nigrum vines
1 Year Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
1 Year Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
1 Year Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
1 Year Ago
merge from main
1 Year Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
1 Year Ago
Adding camera animation to boomerang content
1 Year Ago
Always fully play attack anim. Anim state transition tweaks.
1 Year Ago
Lighting progress
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update