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111,303 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Merge from qol_teleport2grid -> main
3 Months Ago
Gesture foley sound tweaks
3 Months Ago
Merge from spawn_debris_pool_fix
3 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
Merge from RF_optim/RFManager
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_barricades_train_tunnels
3 Months Ago
Merge from wearable_down_limit_fix
3 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
3 Months Ago
Merge from main
3 Months Ago
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Merge from demo_shot_delete_fix
3 Months Ago
End the currently playing shot when deleting a folder
3 Months Ago
Merge from main
3 Months Ago
Merge from cui_pr_61
3 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
3 Months Ago
Ballista and battering ram deployable prefab tweaks
3 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
3 Months Ago
merge from fix_radiation_rounding_damage -> main
3 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
3 Months Ago
Siege tower deployable prefab tweaks
3 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
3 Months Ago
Subtract rounding the serverside radiation values
3 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
3 Months Ago
merge from main -> fix_radiation_rounding_damage
3 Months Ago
Merge from fix_ddraw_text_ztest -> main
3 Months Ago
merge from fix_map_focus_light -> main
3 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
3 Months Ago
merge from community_ui_inventory -> main
3 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
3 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
3 Months Ago
Merge from main -> community_ui_inventory
3 Months Ago
merge from fix_jug_dump_leaving_water -> main
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
3 Months Ago
merge from qol_map_marker_num -> main
3 Months Ago
Connect further up the horse (like it would do in real life)
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
3 Months Ago
Fix wolf mesh not being culled on client when occluded
3 Months Ago
Use side anchors rather than central one
3 Months Ago
Added temporary rope material
3 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind