reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

7 Months Ago
player update. holdtype wire override controller updated with latest idle pose.
7 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
7 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
7 Months Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
7 Months Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
7 Months Ago
Hide screens if the player is not authed
7 Months Ago
merge from main
7 Months Ago
merge from tutorial_island
7 Months Ago
Merge from cinematic_tool_branch_swap
7 Months Ago
Re-enable copyLocalPlayer convar
7 Months Ago
Cleanup and merge conflict resolving
7 Months Ago
Merge from cinematic_tool_branch_swap
7 Months Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
7 Months Ago
Protocol++
7 Months Ago
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7 Months Ago
Remove commented code
7 Months Ago
Merge store-ui -> main
7 Months Ago
Backups
7 Months Ago
NPC angry anim tweaks. Updated NPC seed number
7 Months Ago
Fix for more skinviewer skins that we're showing up in some situations
7 Months Ago
Fixed DLC store 2D icons
7 Months Ago
Fixed 3D pack icons not stretching anymore
7 Months Ago
Parent merge
7 Months Ago
Fixed invisible Tomaha in skin viewer when in-game
7 Months Ago
Merge from main
7 Months Ago
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
7 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
7 Months Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
7 Months Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
7 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
7 Months Ago
Less UI edge fade (skin viewer)
7 Months Ago
Merge main -> store-ui
7 Months Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
7 Months Ago
SkinViewer lighting polish
7 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
7 Months Ago
Removed useless logs
7 Months Ago
Re-enabled pooling
7 Months Ago
Fixed NRE issues with boat vendor
7 Months Ago
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7 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
7 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
7 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
7 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
7 Months Ago
Flame jet iteration
7 Months Ago
tutorial end cinematic mixdown tweak
7 Months Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
7 Months Ago
Fixed issues lignting with store when in-game
7 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
7 Months Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
7 Months Ago
Finished harbor 1 dressing