195,813 Commits over 4,110 Days - 1.99cph!
Military bases scenes setup and terrain sculpting, splats and toplogies painting
Dirt mounds dressing detail pass
Improved material visuals
Updated citizen MoBu characterization
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Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
Masking + dispersion fixes
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Fix rocket icon resizing when it refreshes
Added translated names for power substations so they show up in the error message when attempting to build nearby
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Show MLRS rocket icons on the map for the player that fired them
Got rid of double map show invoke
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
Fix use of radius instead of diameter
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Map UI now reflects actual target area size
Show a bigger text box for long convars like the radio list and server description
Admin UI improvements:
Player search filter now works with steam ids (will match against actual steam ID or owner steam ID)
Added a button next to the id fields to copy the ID
Added a simplified UI circle class
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
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Prefab packing & scene backup
Normals / reflections for different settings.
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mess_hall_tables textures, models and prefabs
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Deserialize lists, use preserve attribute
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Possible fix for glowing white hair in player preview in inventory screen
Seems to be caused by subsurface scattering, looks like it was introduced in
62630
Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
Explosion distant rendering improvements. Lighting FX.