reporust_rebootcancel

111,284 Commits over 3,928 Days - 1.18cph!

36 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
36 Days Ago
LOD settings
36 Days Ago
renaming of unarmed anims to match maya source and new convention
36 Days Ago
Added asyncUpload settings to mandatory defaults
36 Days Ago
Set shadow cascade splits in mandatory defaults
36 Days Ago
Remove the massive lump of disabled code I forgot to delete
36 Days Ago
Merge indirect instancing
36 Days Ago
Implement indirect instanced rendering system
36 Days Ago
Particle raycasy budget preset values
36 Days Ago
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
36 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
36 Days Ago
Catapult item pickup and drop sounds
36 Days Ago
Added streaming texture presets
36 Days Ago
Ballista bolts world models and pickup/dropped sound
36 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
36 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
36 Days Ago
jungle ruins kit
36 Days Ago
Fixed battering ram choppy reverse
36 Days Ago
set up mini crossbow world model and intial anims
36 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
36 Days Ago
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36 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
36 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
36 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
36 Days Ago
fix snowmobile error in code rather than prefab
36 Days Ago
Fix all the store pages UI scaling and snow mobile error message
36 Days Ago
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36 Days Ago
Updated rig to V4 with updated names
36 Days Ago
removed old unused ice textures now we have the composite texture
36 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
36 Days Ago
▌▊▇▅▌: ▉▊▉ █▇▇ ▅▇▊▊ ▆▋▄▋▍▍ ▅▅▄▄▅▊▌▇▆▅ - ▆▌▊▊ ▅▅▋▉▆▇▆▅▅▅ ▊▊▍▍▍ ▌▆▊▋▍▋ ▉▇▅▋▍▌▆▆▆ ▄▇▋▍ ▉▅▍▉▉▊▊▄ ▄▍█▉▋▌▇ ▇▍▉ ▄▋▍▊▌▊▌▇ - █▍▌▍▄▇▌ ▄█▌▍, ▋▅▅▆ ▊▉█▋▅ ▆▍▌▍▇ - ▉▆▄▄ ▌▇▇▊▆ ▅▊▅▅▌▅▊ ▋█▉▇▅█▍█ ▆▅▇▍▊▄▉▅▌▉.▉▄▌▄▉█▉▄▍▍▉ ▉▇▉▊▉, ▉█▇▉▅▄▇▉ ▋▋▍█▄▅▊▉▆▉▇▄▋▊ ▍▄▌▅ █▍ ▍▋ ▋▌ ▇▅▉▄▌▇ ██▊▆▆: ▌▉▅▄▌▇ ▍▆▌▆▉▋▌▉▆▋▄▊█ ▊▄ ▍▄▄▍▉▊ ▋▍▄▌▇▉, █▄▉ ▊▄▊▉▍ █▍▊▋▇▋ █▊▉ █▌▆▊ ▆▍█▄▅, ▆▋▆▇ ▋▇▅▆▇▉▊▅ ▍▍▌▊▊▄█▇▉ ▋▅▅ ▇▊▄▅ ▌ ▆▅▄▉▌▇▌ ▋▄▅▆▊ ▄▇▍▍██▌ - █▍▉▌▄▋▉█▉ ▄▍▄▇ ▄▇▅ ▇▉▊▅▉▍
36 Days Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
36 Days Ago
Scientist accuracy now depends on what the player is doing not only distance
36 Days Ago
merge from clientserver_entityfinder_tool
36 Days Ago
▊▇▌█▆: ▊▄▉███▍▌ █▄ ▆█▄▉▌▌ ▅▌▆▆▄▋▌▅▋▆▅ ▊█▌▌ ▉▇▅▊▅▄▉▆ ▍▊▍▌▅▌▍ ▊▌▅▇█▉▉▆ - ▆▌▆█▋▆ ▆▇█▉▆▋▄▍▌▊▌▊▉ ▇▊▄▍ ▋▆▋▉▆█▅ ▇▆▍ ▅▍▌▍▉▌▍▊▆ █▆▌▅▌▋ ▄██▌▍: ▅▉▅▌, ▉▆▍▊▄▌▇ ▆▍▋▍▍▍
36 Days Ago
merge from release - RC (client only)
36 Days Ago
Clean up burst logic
36 Days Ago
merge from main
36 Days Ago
█▄▆▋▊: ▊▉▉█ █▉▋▇▆█▆▄::▅▇▋▋▆███ ▌▍▍▍▇ ▆▄█▆▄ █▌▌▌▅ ▄▋▍ ▇▋▉▅▋▇▌ ▄▄▄▉▋▆▉ ▋▆▋▊ ▊▊▅▆▉ - ▆▅▆▍ ▇▅▇▅▋▄▆ ▅▋▍▊▆▉▄ ▆▆▍▍▉▋▍▅ ▉▄██ ▅▋ ▄▅ ▆▄█▇█ ▌▋▌▌ ▋▄ █▍▇▅█▄▉ (▌▄▉▇▊█▄▆ ▉▆▋▆ ▌█▄▉ ▊▊▋▅ ▊▇ ▉▅ ▅▋▋▉▅▆▍▍) ▇▉▍▄▊▌█▄▇▅▇█▅ ▉▌▉▇▇▊ - █▋ ▌▍█▉█▆ ▌▊▉ ▄▇▇▋▌▆▉▍ ▍▋▆▊▌█▄▅ ▍▉▍▅▅▋▉█ ▅▉ ▊█▉▆▉ ▉█▋▅, ▍▄▇▊▉▄▇ █▍ ▆▅▄████▋ ▍█▇▆▋▌▊ ▇▊▅█-▊▅▊▆ ▄▇▄ ▄▉▍▇▅▌ ▆▊▆▄█▅ ▍▅ ▌▌▊▍█▌ ▆▅ ▋▆▍▍ - ▍▌▋▉ ▍▍ ▅▇▇▌▋▉▇ ▉▍▅▊ ▉▌█▅. ▆▌▇▄▆: ▊▉▌▌▋▊▇▅ ▌█▍▊▄ ▉▄▊▌▍▄ ▄▉▍ ▌▄▉▅ ▇ ▉▋▋▄█▉▊▇ ▉█▉▄▅ ▆▅▊▉▆▄▉ - ▇▇█ █ ▍▆▍▋▊▋▌▇▉ ▆▋ █▅██▄█▆█ ▆▆▌▍▌▇▆ ▆▌ █▊▄▅ ▇▆▄▆▊▍▊.
36 Days Ago
More conversion wip
36 Days Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
36 Days Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
36 Days Ago
hooked up new light setup in code
36 Days Ago
Updating knight armour skinning
36 Days Ago
jungle_ruins_c level layout first iteration
36 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
36 Days Ago
merge from fix_detail_metallic_map_error
37 Days Ago
Fix emission from being clamped
37 Days Ago
LOD fix
37 Days Ago
Light materials.