143,550 Commits over 4,383 Days - 1.36cph!

3 Days Ago
update from main
3 Days Ago
Merge from main
3 Days Ago
merge from main, will rebuild mainifest
3 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
3 Days Ago
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4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
Add condiiton and slot support to fake inventory
4 Days Ago
Support skins on collapsed shop view
4 Days Ago
Check skin ID before allowing a purchase
4 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
4 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
4 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
4 Days Ago
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4 Days Ago
Fixed remaining light fixture issues.
4 Days Ago
Added another female/light player seed
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Fix submesh bypass per prefab being inverted
5 Days Ago
Enable submesh batching on shipping container
5 Days Ago
Only enable submesh batching on certain assets instead of every single one
5 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
5 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
5 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
5 Days Ago
Delete unused Combine() overload from MeshRendererData
5 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
5 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
5 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
5 Days Ago
network++
5 Days Ago
Setup engineering bench filler/item visuals
5 Days Ago
Crypt building skin store page baseline
6 Days Ago
Add sell order skin support to the marketplace terminals in outpost
6 Days Ago
charm position tweaks
6 Days Ago
Fix all the compile errors
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
TMP compile fix
6 Days Ago
merge from unity_6.3.11/new_inputsystem
6 Days Ago
Compile fix
6 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
6 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Days Ago
More menu items stuff