156,753 Commits over 4,536 Days - 1.44cph!

5 Months Ago
Merge from terrain_lowering_nms_large_cave
5 Months Ago
Remove region locations help print out
5 Months Ago
Missed a meta
5 Months Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
5 Months Ago
merge from fix_submesh_batching_shipping
5 Months Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
5 Months Ago
first pass on leaderboard complete, added throw timings in UI
5 Months Ago
merge from console_quickjoin_fix
5 Months Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
5 Months Ago
Moved HotReloadSettings.asset to an editor folder
5 Months Ago
Suppress all the shader error/warning logs on server startup
5 Months Ago
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5 Months Ago
Mat tweak
5 Months Ago
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5 Months Ago
Neon signs lighting & mat tweaks.
5 Months Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
5 Months Ago
Playground.player updated
5 Months Ago
merge from console_quickjoin_fix
5 Months Ago
Format
5 Months Ago
Apartment complex interior progress
5 Months Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
5 Months Ago
Krieg backpack holster offset pass
5 Months Ago
merge from main
5 Months Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
5 Months Ago
Rebase on main
5 Months Ago
Rebase on main
5 Months Ago
Bunny suit mat assignment fix
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
io bench
5 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Merge from clearance_fix
5 Months Ago
merge from main
5 Months Ago
merge from pbcz
5 Months Ago
moved apartment prefab lighting into its own group
5 Months Ago
Disabled glass refraction Moved market lighting to its own prefab.
5 Months Ago
5 Months Ago
Add clearance check convar
5 Months Ago
5 Months Ago
5 Months Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
5 Months Ago
5 Months Ago
Nicer placement testing
5 Months Ago
Fix NRE in NPCNetworking (subscribers count)
5 Months Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
5 Months Ago
wb3 collider fix
5 Months Ago
5 Months Ago
5 Months Ago
wip provent building changes
5 Months Ago
Redo clearance zones, fucked it last time.