reporust_rebootcancel

129,351 Commits over 4,232 Days - 1.27cph!

45 Days Ago
Move auth code to PlayerBoat.Auth partial
45 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
45 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
45 Days Ago
deploy guide asset colour and emissive tweaks
45 Days Ago
45 Days Ago
entity, hold type and animation updates for a selection of tool updates
45 Days Ago
initial lighting pass on medical barge
45 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
45 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
45 Days Ago
watertreatment plant single pickup BP fix
45 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
45 Days Ago
moved dome puzzle box blocking door
45 Days Ago
improvements to sail performance
45 Days Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
45 Days Ago
initial lighting pass on farm barge
45 Days Ago
retro toolcupboard crate and tool lod distance tweaks
45 Days Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
45 Days Ago
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45 Days Ago
cleanup
45 Days Ago
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45 Days Ago
Regenerate ConVars and force bounds to be always huge (experiment)
45 Days Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
45 Days Ago
initial lighting pass on sec tower, supply barge, food barge
45 Days Ago
Fix player model OnEnable being called before any of the init fields were set.
45 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
45 Days Ago
45 Days Ago
More merge repairs
45 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
45 Days Ago
merge from deployable_cannon
45 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
45 Days Ago
character offset animation update for cannon
45 Days Ago
reduce wheel turn speed
45 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
45 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
45 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
46 Days Ago
merge from deployable_cannon
46 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
46 Days Ago
adding LODs for barrel and base cannon prefabs
46 Days Ago
Cannon anim export update
46 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
46 Days Ago
removed log
46 Days Ago
Merge from parent
46 Days Ago
lighting pass on floating walkways docks
46 Days Ago
merge from naval_update